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Fixed in 4.5.X
Votes
0
Found in
4.3.3f1
Issue ID
585683
Regression
Yes
Input.GetJoystickNames() contains disconnected controllers
This is a regression from Unity 4.2.2f1. When the controller is disconnected while the application is running, Input.GetJoystickNames() still returns the name of that controller as if it was still connected.
Reproduced on:
Google Nexus 5 with Android 4.4.2
with a wired Sony PlayStation 3 controller
Reproduced with:
Unity Version 4.3.3f1 (c8ca9b6b9936)
Fix:
If a joystick is disconnected it will now show up as an empty string in the GetJoystickNames() array.
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akkip6526
May 20, 2019 11:15
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Tset_Tsyung
Jun 08, 2018 09:51
This issue isn't resolved. Still happening to me on Unity 2014.3.1f1.
Vercin
Mar 24, 2014 14:27
Is should be fixed in 4.3.4f1 ? Im using Unity 4.3.4f1 and when testing on nexus 4 + gamestick controller after disconnect it still returns "Boradcom Bluetooth HID" and not empty string