Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.3f1
Issue ID
585683
Regression
Yes
Input.GetJoystickNames() contains disconnected controllers
This is a regression from Unity 4.2.2f1. When the controller is disconnected while the application is running, Input.GetJoystickNames() still returns the name of that controller as if it was still connected.
Reproduced on:
Google Nexus 5 with Android 4.4.2
with a wired Sony PlayStation 3 controller
Reproduced with:
Unity Version 4.3.3f1 (c8ca9b6b9936)
Fix:
If a joystick is disconnected it will now show up as an empty string in the GetJoystickNames() array.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
akkip6526
May 20, 2019 11:15
Download the Mozilla Firefox if you smart worker then you have chose this web browser this is the perfect working web browser https://foxdownload.org such great post.
Tset_Tsyung
Jun 08, 2018 09:51
This issue isn't resolved. Still happening to me on Unity 2014.3.1f1.
Vercin
Mar 24, 2014 14:27
Is should be fixed in 4.3.4f1 ? Im using Unity 4.3.4f1 and when testing on nexus 4 + gamestick controller after disconnect it still returns "Boradcom Bluetooth HID" and not empty string