Search Issue Tracker
Fixed in 5.0.X
Votes
6
Found in
4.3.1f1
Issue ID
585558
Regression
No
Project can not be built if it uses System.Enum.ToObject(System.Type,System.Int32)
Project can not be built if it uses System.Enum.ToObject(System.Type,System.Int32) even though is available in .NET for windows Phone 8 - http://msdn.microsoft.com/en-us/library/windowsphone/develop/k6x6b517(v=vs.105).aspx
Steps to reproduce:
1. Create a project which uses System.Enum.ToObject(System.Type,System.Int32)
2. Build an run it on Windows Phone 8
3. Error will be reported indicating that method is not available in target framework.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
sient
Jun 27, 2014 05:53
It looks like Enum.ToObject(System.Type, System.Object) is available *but* Enum.ToObject(System.Type, System.Int32) is not.
So changing the example from
Behavior GetTypeUsingObject(int typeValue)
{
//This won't compile
Behavior type = (Behavior)Enum.ToObject(typeof(Behavior), typeValue);
return type;
}
to
Behavior GetTypeUsingObject(int typeValue)
{
//This *will* compile
Behavior type = (Behavior)Enum.ToObject(typeof(Behavior), (object)typeValue);
return type;
}
should make it compile.
Kyle.A
May 03, 2014 22:28
Casting is an option for some uses to work around this issue.
Behavior GetTypeUsingObject(int typeValue)
{
//This won't compile
Behavior type = (Behavior)Enum.ToObject(typeof(Behavior), typeValue);
return type;
}
Behavior GetTypeCasted(int typeVale)
{
//This will
Behavior type = (Behavior)typeValue;
return type;
}
Whether this fits everybody's needs is another question.