Search Issue Tracker
Fixed in 5.0.X
Votes
6
Found in
4.3.1f1
Issue ID
585558
Regression
No
Project can not be built if it uses System.Enum.ToObject(System.Type,System.Int32)
Project can not be built if it uses System.Enum.ToObject(System.Type,System.Int32) even though is available in .NET for windows Phone 8 - http://msdn.microsoft.com/en-us/library/windowsphone/develop/k6x6b517(v=vs.105).aspx
Steps to reproduce:
1. Create a project which uses System.Enum.ToObject(System.Type,System.Int32)
2. Build an run it on Windows Phone 8
3. Error will be reported indicating that method is not available in target framework.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] UnityPluginLoad is not called when the Native plug-in is embedded
- Layout is not rendered when Prefab is opened in context mode after upgrading the project
- Crash on RaiseException when calling MethodInfo.Invoke in an obfuscated DLL
- Animator Parameter values reset and cannot be changed after setting a Curve on an AnimationClip
- ArgumentException is thrown when a "None" value is passed to a GameObject property via UnityEvent
sient
Jun 27, 2014 05:53
It looks like Enum.ToObject(System.Type, System.Object) is available *but* Enum.ToObject(System.Type, System.Int32) is not.
So changing the example from
Behavior GetTypeUsingObject(int typeValue)
{
//This won't compile
Behavior type = (Behavior)Enum.ToObject(typeof(Behavior), typeValue);
return type;
}
to
Behavior GetTypeUsingObject(int typeValue)
{
//This *will* compile
Behavior type = (Behavior)Enum.ToObject(typeof(Behavior), (object)typeValue);
return type;
}
should make it compile.
Kyle.A
May 03, 2014 22:28
Casting is an option for some uses to work around this issue.
Behavior GetTypeUsingObject(int typeValue)
{
//This won't compile
Behavior type = (Behavior)Enum.ToObject(typeof(Behavior), typeValue);
return type;
}
Behavior GetTypeCasted(int typeVale)
{
//This will
Behavior type = (Behavior)typeValue;
return type;
}
Whether this fits everybody's needs is another question.