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Sprite texture with GLES3.0 graphics level is always white on device
With GLES3.0 graphics level sprite textures are white on Android devices. Everything works fine if the selected graphics level is GL... Read more
Documentation is missing information regarding RichText being disabled i...
Rich text has been disabled in custom editor scripts by default. This has been done as there were some issues with custom editors sh... Read more
Profiling of WP8 player stops working after Editor restart
Steps to reproduce: 1. Open Unity 2. Export Visual Studio project 3. Deploy and run on device as Release 4. In Editor, open profiler... Read more
Inconsistent MonoDevelop behavior
1. Create a project and a script in it 2. Double click on the script 3. Not every time: [MonoDevelop opens every opened solution twi... Read more
RC Mini Racers shows Development Console with NRE errors and black screen
To reproduce NRE errors: - Make sure that your web player setting is set to the "Test" and "Development" channel - Launch this game... Read more
Exceptions are thrown when a script is added as a component
To reproduce: 1. Create a new project or open the attached one 2. Select "Main Camera" and click "Add Component" in the Inspector 3.... Read more
[Win Store Apps] Device watcher error. Can't run WSA apps
Issue happened because of branch code merge error. Reproducible on Win8 and Win8.1 with latest 4.5.0a3. Read more
Duplicate script names in firstpass vs standard assemblies produces corr...
To reproduce: 1. Open the attached project and "repro" scene 2. Observe that there are two 'MouseLook' scripts in the project, one ... Read more
The SpriteRenderer Material field component in the inspector can be deleted
To reproduce: 1. Create a project and import a sprite 2. Add the sprite to the scene and select it 3. In the inspector, right click ... Read more
Performance issue when using PolygonCollider2d.SetPath().
1) What happened Performance issue when using PolygonCollider2d.SetPath(). This example shows the timing difference when using MeshC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress