Search Issue Tracker
Fixed in 4.3.3
Votes
0
Found in
4.2.0f4
Issue ID
580840
Regression
No
Documentation is missing information regarding RichText being disabled in custom editor GUI by default.
Rich text has been disabled in custom editor scripts by default. This has been done as there were some issues with custom editors showing scripts of users and making script tags to conflict with rich text tags. To enable rich text in editor scripts, you would have to first create a new GUIStyle:
GUIStyle style = new GUIStyle ();
//Enable rich text:
style.richText = true;
//And apply it with GUILayout.BeginArea() or use it for each GUI element:
GUILayout.Label("<size=30>Some <color=yellow>RICH</color> text</size>",style);
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment