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FBX model import crash on UnityFBX::ConvertFBXSceneToImportScene
Steps to reproduce:1. Open any Unity project2. Import the attached battery.fbx (the asset originally comes from this pack https://as... Read more
[iOS] iPhone X "RenderTexture.Create failed: requested size is too large...
Steps to reproduce:1) Download attached project and open in Unity2) Make sure Gles2 is set in the Player Settings3) Build and Run "E... Read more
Editor crashes on AssetDatabase::GetAssetImporterVersions when closing p...
How to reproduce:1. Download and open attached "Dark Days Darker Nights" project2. Load scene "DemoScene" from Assets/Scenes3. Close... Read more
VS project file .csproj doesn't show correct name when opening C# Projec...
To reproduce:1. Create a new project2. Create a new script in Project window3. In the project window right click "Open C# Project"4.... Read more
Animator Optimize Transform Hierarchy optimizes transform incorrectly wh...
How to reproduce:1. Open user's project2. Press Play3. Select "Combined Skinned Meshes" in the Hierarchy4. In the Inspector, find An... Read more
Problem recording custom components
Bug coming from @metroidsnes in the forum:https://forum.unity.com/threads/feedbacks-for-experimental-feature-gameobjectrecorder-2017... Read more
[Animation] Renaming a child GameObject breaks the reference between the...
Repro steps:1. Open user attached project2. Select "CharlieRunAni" in the Project Window3. Open it in the Animation Window4. In the ... Read more
2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce:1. Open user attached project2. Make a Windows Standalone build3. Run standalone build4. Connect Unity Profiler5. Switc... Read more
[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps:- Set Android as build target- Enable XR with Oculus SDK- In build settings, check development build, script debu... Read more
[macOS] Controller input does not work on macOS Standalone builds
Steps to reproduce:1) Open the attached project.2) Build for macOS.3) Connect a controller (PS4 or Xbox will do).4) Run the build.5)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used