Search Issue Tracker
Model importer cannot be scripted to fill in the Avatar for animations w...
Model importer cannot be scripted to fill in the Avatar for animations without errors or manual work. User has to take the extra ste... Read more
Textures do not work with a specific compression format when setting tex...
To reproduce:1. Open attached project2. Open SampleScene3. Select TestScript in the hierarchy4. Notice that size=1024, padding=25. P... Read more
[MacOS Standalone] The behavior of the Resolution Dialog is not consiste...
Reproduction steps: 1. Create a New Project2. Go to "Player Settings" -> "Resolution & Presentation" -> "Display Resolutio... Read more
Very small GameObjects are jittering when attached to a rotating Camera ...
Repro steps:1. Open QA attached project "cameraJitter"2. Enter Play Mode3. Observe the Game View Expected: The cube is moving smooth... Read more
Raycast fails
How to reproduce: 1. Open any (new) project2. Create a Terrain3. Select the Raise/Lower height terrain tool4. Move the mouse over th... Read more
Reusing unity generated AndroidManifest.xml prevents the application to ...
Reproduction steps:1. Download "Split.zip" project and open in Unity2. Go to File -> Build Settings... and click Player Settings.... Read more
"GetManagerFromContext" fatal error and crash when exiting Editor while ...
1. Open attached project, launch "1" scene.2. "2" scene should be loaded a few seconds later, do not leave playmode3. Exit the Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used