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When building input related scenes to x86_64 architecture the scenes doe...
1. build any of the following scenes from betaproject on standalone for x86_64 on windows:WidgetsMenu 3DLayout groups 2. interact wi... Read more
Orientation view gets distorted on LG-P940 when device is rotated
Orientation gets broken on LG-P940 when device is rotated Read more
[WP8] crash when calling marketplace search with an empty string
To reproduce:1. Open attached project. It is the robotoWP plugin2. Build & run for WP83. Click Marketplace search task4. Without... Read more
crash due to mishandled RenderSurfaceHandles
-e: game crashes with Fatal Content Error-tested so far: win7/chrome -repro:--go to www.gm99.com/pal/--login with details below (chr... Read more
NullReference exception when selecting "No Function" on the On Click event
1. Create a new scene2. Add a canvas and a button to the scene3. Add a new on click event for the button4. Drag the canvas to be the... Read more
Documentation of Capsule Collider has incorrect image
On the CapsuleCollider documentation page http://docs.unity3d.com/Documentation/Components/class-CapsuleCollider.html , the draft sh... Read more
Physics.CapsuleCast has unclear description
Physics.CapsuleCastAll http://docs.unity3d.com/Documentation/ScriptReference/Physics.CapsuleCastAll.html and Physics.CapsuleCast htt... Read more
missing bold formating in Screen.SetResolution
-e: see title -repro:--open Documentation/html/en/ScriptReference/Screen.SetResolution.html--NOTICE parameter "width" is not bold in... Read more
Cursor is visible when running the player in fullscreen mode and highest...
Cursor is visible when running the player in fullscreen mode and with highest Graphics Quality settings. To reproduce:- Download the... Read more
Hard Shadows with "Very High Resolution" still look very jaggy at the edges
Steps to reproduce : - import the project attached- open the "HardShadowBug" scene- press play and notice the shadow Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor