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Vague errors when building for flash
1) What happened When building in flash i get these errors that do not specify where the issue is at. Usage of a type or met... Read more
[Win8] Scene and game views will lock up while in 'sleep mode'
Reproduced successfully. Steps to reproduce: 1. Open any Unity project on Windows 8 2. Put machine into sleep 3. Turn it on 4. Unity... Read more
Enabling and disabling the setup in the scene changes its length
Steps to reproduce : - open the scene "ConfigurableJointBug" - play the scene - look at the position of link12 - enable and disabl... Read more
Conversion errors from JavaScript -> C#
1) The .length property of an array needs to be converted to .Length in C#. 2) Even though using explicit typed variables in JS, the... Read more
Terrain Exporting to Beast takes longer than in 3.5.
Terrain Exporting to Beast takes longer then in 3.5. Repro Steps: 1. Launch 4.0.1f2 with attached project 2. Bake the terrain with... Read more
Change default encoding when creating files to UTF-8 with Signature
To reproduce: - Open attached project and launch "TestScene" - Hit Play - Observe the following behaviour: In Hierarchy View, selec... Read more
Inconsistent / confusing open and close of components of same type
Inconsistent / confusing open and close of components of same type. In the sample scene, look at the TestObj. It has 3 identical c... Read more
UdpClient instance is "corrupted" when iOS device suspended by "power" b...
To reproduce: -Create empty Unity project, create empty scene, attach the example script to gameobject and run on iOS device. -Tap o... Read more
Crash when renaming a prefab after removing a component
Steps to reproduce : - open the project attached - locate the prefab in the "Prefabs B" folder - add a component to the prefab (i c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
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- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls