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BuildPipeline uGUI Warnings
To reproduce: 1. Download the project from #593293 2. Build the project (Build target OS X) 3. Observe the console Expected result... Read more
Triangle & quad Sprites can generate far too many vertices
To reproduce: 1. Open the attached project 2. Open the scene view 3. Set the view to "Wireframe" 4. The right sprite ("night_bg_low... Read more
Missing Documentation: LoadRawTextureData
The Texture2D page has no link or reference to this method: http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.html ... Read more
Object member initializers in C# scripts ignores values that are same de...
Example: public class SomeClass { public int SomeValue = 1; } SomeClass a = new SomeClass { SomeValue = 0 }; Debug.Log(a.Some... Read more
Wrong order in Parameters section of Microphone.Start
To reproduce: 1. Open the scripting reference and navigate to Microphone.Start 2. Notice that in the parameter section of the docume... Read more
Rect transform Pos X/Y does not instantly update after reparenting
To reproduce: 1. Open "New Unity Project 51" 2. Open scene test 3. Select the image, make note of it's pos x, pos y 4. Reparent the ... Read more
Editor crashes after trying to call a method of a destroyed object
To reproduce: 1) Download project 2) Open "test" scene 3) Select menu item Crash/Me 4) Click "Crash Me" button 5) Notice that edito... Read more
Negative uGUI image height or width causes the image to fill the game view
To reproduce: 1. Open attached project 2. Open test1 scene 3. Change the height or width to a negative value - the image fills the s... Read more
Animation state "Highlighted" does not remain
To reproduce: 1. Open the attached project (it contains a button with transition set to "Animation" and four states: Normal Trigger,... Read more
uGUI: Interface is broken when glow effect is added to the
1. Open the sample uGUI project or use the attached one 2. Verify that the glow effect is added to the main camera 3. Click "Maximiz... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL