Search Issue Tracker
Selecting the Base Layer doesn't show its properties in the Inspector wi...
Selecting the Base Layer doesn't show its properties in the Inspector window 2) How can we reproduce it using the example you attach... Read more
Animator: Long parameter names in Parameters list are trimmed implicitely
Long parameter names in Parameters list are trimmed without showing to user that they are trimmed.Expected: Have '...' in the end of... Read more
Execution of State Behaviours is wrong
Execution of State Behaviours is wrong Repro:1. Open the attached project2. The Cube controller has 3 scripts attached:- one on the ... Read more
Adding a behaviour script in Play mode throws a warning
Adding a behaviour script in Play mode throws a warning Repro:1. Make a simple scene with the use of a controller2. Play the scene3.... Read more
Animator: Reset in Inspector for state node doesn't reset
Animator: Reset in Inspector for state node doesn't reset 1. Select a state node2. Change values in Inspector for this node3. Call '... Read more
[Standalone] system and rendering resolution issues in Display API
On Win Standalone these variables don't return any value:Display.renderingHeightDisplay.renderingWidthDisplay.systemHeightDisplay.sy... Read more
Loading texture from OnApplicationPause(false) results in a black texture.
When a texture is loaded in an event of resuming application it results in being black. Read more
Animator: having too many states slows down editor
Animator: having too many states slows down editorI've copy/pasted state nodes till it reached about 1000. At this point editor beco... Read more
Animator: when copying states, transitions are not copied
Animator: when copying states, transitions are not copied 1. Create animation tree with few states and transitions between them2. Se... Read more
In BlendTree the animation name is not refreshing
In BlendTree the animation name is not refreshing 2) How can we reproduce it using the example you attached1 Create new project2 Cre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject