Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b3
Issue ID
592006
Regression
Yes
Negative uGUI image height or width causes the image to fill the game view
To reproduce:
1. Open attached project
2. Open test1 scene
3. Change the height or width to a negative value - the image fills the screen
Sometimes errors are thrown (already reported, it's when the image width/height is set to 0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment