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WP 8.1 crease effect is broken on Lumia 520
To reproduce:1. Open attached project2. Open scene "asd". It contains a cube and a camera with a crease effect (and a script that al... Read more
Inspector previews of images set to Alpha8 are just black rather than sh...
Steps to repro:1. Open the attached project2. Select the image 'WithAlpha'3. Observe that the preview is just a black square Read more
WP 8.1 crashes when downloading an assetbundle with VS in debug mode
To reproduce:1. Open attached project. It is a test project that can download a few assetbundles2. Build this for Windows Store with... Read more
NavMesh asset doesn't upgrade from 4.x to 5. No errors.
I was testing a navmesh issue in a 4.5 project in Unity 5.0.0a13 and the navmesh didn't appear.I believe the asset format is incompa... Read more
Surface shaders don't support FACE/VFACE semantic
Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more
'Ignore Collision' doesn't work if the object is already colliding
Steps to repo:1. Open the attached project and the scene2. Press Play3. Do the following:a) Press down while the Capsule is in the a... Read more
uGUI: Layout isn't updated if child is deactivated(SetActive(false))
1. Open attached project2. Open "test" scene3. Press play4. Press uGUI button "Hide me" and it will make itself inactive with gameOb... Read more
Inactive uGUI elements are rendered in Windows Phone 8 Emulator
Steps to reproduce:1. Create new or open any project2. Add Canvas and several uGUI elements3. Disable the Canvas, but not elements4.... Read more
Button (script) do not keep refrence to active state when the game obje...
To reproduce:1. Create New Project2. Create 'Button' gameobject (GameObject -> Create UI -> Button)3. Play the scene4. Select ... Read more
OnMouseDown() is called on the BoxCollider2D when clicking on the old GU...
To reproduce:1. Open project2. Open 'ButtonProject' scene3. Play the scene4. Press blue object5. Message 'SpriteButton Pressed! blue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed