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Shader property changes save even if Don't Save is chosen
Any shader properties that are made during a Unity Editor session will be saved in the project even if the user clicks Don't Save wh... Read more
Load times in Blackberry are *incredibly* slow
1) What happened a) Load times in Blackberry are *incredibly* slow. The initial load to the main menu takes 50 seconds, Level 1 (t... Read more
Masked children under a masked parent do not work
To reproduce this bug: 1. Open the attached project 2. Open 'Mask' scene 3. Select Child Panel ( Canvas -> Panel > Child Panel) in... Read more
Inspecting the Mesh Data on a baked Nav Mesh asset reveals huge arrays, ...
Unity freezes for 5-15 seconds when trying to inspect baked Nav Mesh asset's Mesh Data. Read more
Missing materials on car in "CarAI" and "CarAIWaypointBased" scenes
Steps to reproduce : - import the Sample Assets - open the "CarAI" or "CarAIWaypointBased" scene and notice that the car is pink Read more
Floor doesn't cover the whole aircraft route
Steps to reproduce : - import the Sample Assets - open the AircraftJetAI scene and notice that two of the pillars are outside the f... Read more
Missing skybox for certain scenes
Steps to reproduce : - import the Sample Assets and notice that the following scenes don't have a skybox : AircraftJetAI AircraftP... Read more
Cannot move the character in "CharacterThirdPersonAI" scene
Steps to reproduce : - import the Sample Assets - open the "CharacterThirdPersonAI" scene - press play - try to move the character ... Read more
Any Windows Phone 8.1 build fails WACK
Steps to reproduce: 1. Build any project to a folder 2. Open it with Visual Studio 3. Go to menu Project -> Store -> Create App Pack... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines