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Serialization doesn't work on a List of generic objects
To Reproduce: Open the attached project, observe that 'public List<BaseItem<T>> PreparedItems;' from 'Custom List' scrip... Read more
TextMesh front does not correspond with the "Forward" vector of the game...
To reproduce:1. Create a TextMesh object2. Notice that the game objects Forward vector (blue arrow) faces the back of the text This ... Read more
Universal shader: incorrect shading of scaled in one dimension spheres/c...
1) What happenedUniversal shader: incorrect shading of scaled in one dimension spheres/capsules 2) How can we reproduce it using the... Read more
Windows Standalone runs on left-most screen
When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most... Read more
Can't drag Any State after maximizing/minimizing Animator window
To reproduce:1. Open attached project2. Open test scene3. Open animator window4. Press Shift and Space buttons to maximize animator ... Read more
Universal shader: Detail mask 'understands' only transparent areas of it...
1) What happenedUniversal shader: Detail mask 'understands' only transparent areas of its texture 2) How can we reproduce it using t... Read more
GetComponents (with interface) does not work if the interface is specifi...
var components = new List <Component>();t.GetComponents(typeof (ICanvasRaycastFilter), components); Will not return c++ object... Read more
Rich text inside a UI.Text object sets the font size to 13 if the text i...
To reproduce:1. Open attached project2. Open example scene Notice that rich text inside a UI.Text object sets the font size to 13 if... Read more
IMGUI Labels wrap improperly when styled bold and beside a flexiblespace
When rendering an IMGUI GUILayout.Label inside a horizontal layout containing a FlexibleSpace, if a style is applied to the Label wh... Read more
All about bugs
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Latest issues
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