Search Issue Tracker
3D colliders have higher priority than 2D when dealing with mouse clicks
Steps to reproduce: 1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects shou... Read more
Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)
Reproduced on: Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on: Google Nexus 5 with Android 4.4.2... Read more
-e WebPlayer crashes 100% on Firefox OS X 10.9.2
To Reproduce: 1. Go to https://unity3d.com/showcase/live-demos 2. Click any of the demos. 3. Click on another tab. 4. Go back to the... Read more
Sprite renderer sorting layers don't work
To reproduce: 1. Open attached project 2. Open scene test 3. Set the sorting layer of sprites 0 to 2 to layer1 4. Set the sorting la... Read more
Monodevelop unfolds all folded segments on save sometimes
To reproduce: 1. Create a script and open it in monodevelop 2. Make sure folding is enabled 3. Write some code in Start() or Update(... Read more
Playing a full-body additive animation causes the character to slide aro...
Steps to reproduce : - import the project attached - add the "AGE_M_Soldier_Body" to the scene - add the "New Animator Controller" ... Read more
ANR on OUYA console under heavy gamepad activity
Application gets killed when input events are created simultaneously with a left analog stick and a touchpad on the Ouya controller.... Read more
Crash when adding an animation to the motion field of a Blend Tree
Steps to reproduce : - import the project attached - create a new animation controller - create a new blend tree and double click i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder