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Unity sometimes hangs when profiler tries to connect to iOS
I happens after some time working with profiler, connecting/disconnecting. Mantas said that this stack trace should be enough to und... Read more
Add Component menu broken, when using Chinese language
Not reproducible with Unity 5.3 a2 Read more
Random behavior of which audio source is most clear
Steps to reproduce : - open scene "test" - start Play mode Read more
Lion Edge resizing isn't enabled
Steps to reproduce : - undock the console on OSX - move the mouse to the corners - notice that the resize arrow does not appear *N... Read more
Ouya controller trigger buttons' states are being reset
Left and / or right trigger is being held and another button is pressed. After that Input.GetKey returns false when the trigger is s... Read more
EditorGUI.IntSlider disppears when using a width smaller than a certain ...
Steps to reproduce : - import the project attached - go to BugReport > IntSliderTest - notice that the slider is not visible - open... Read more
Sprite console error when using pixel perfect
Repro steps: 1. Open project "ALPHA_0.2.6.zip"; 2. Open "scene01", go to hierarchy and select for example: "buttons->btn_bringnotes-... Read more
Mouse Wheel values returned from Input.GetAxis return different values i...
Steps to reproduce : - import the project attached - attach the script to the camera - press play and scroll the mouse - notice tha... Read more
UnityGUI Mouseover/Hover no longer working when a Window is shown
Steps to reproduce : - open the scene "GUISkin Elevation/Example/GUISkin002" - click play - click next 4 times until you see a the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow