Search Issue Tracker
Fixed in 4.5.5
Votes
1
Found in
4.3.4f1
Issue ID
598699
Regression
No
3D colliders have higher priority than 2D when dealing with mouse clicks
Steps to reproduce:
1. Create a project which has two gameobjects with two colliders attached - one 3D and one 2D. Both objects should report mouse clicks in OnMouseDown() method.
2. Place 2D gameobject so it would overlap 3D gameobject in Main Camera view.
3. Enter play mode.
3. Click on 2D object at a point where 2D object overlaps 3D object.
4. 3D will be reported instead of 2D.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment