Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a3
Issue ID
598474
Regression
Yes
Crash when adding an animation to the motion field of a Blend Tree
Steps to reproduce :
- import the project attached
- create a new animation controller
- create a new blend tree and double click it to edit it
- create a new blend tree to the existing one and a motion field
- add the "Run" animation to the motion field and notice that it overlaps the new blend tree
- click a few times between the motion field and the new blend tree that are overlapping and Unity will crash
*Note:
Regression from 4.6b5. The crash does not occur but the overlapping is still there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment