Search Issue Tracker
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce: 1. Open the attached project 'RenderOnce'2. Open 'test' scene3. Script is attached to the cube which renders dis... Read more
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/H... Read more
[InputField][OnValueChanged] OnValueChanged is called twice when replaci...
To reproduce:1. Open attached project2. Open Test scene3. Press play4. Enter some characters into input field5. Select any number of... Read more
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to...
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to 30ms) To reproduce:1) Download and open project2) Build and... Read more
Scroll in UI becomes pink when focus is changed from unity
1. Open attached project2. Open scene "ScrollPerfLab"3. Alt-tab or select other application4. Go back to Unity5. In Scene View scrol... Read more
[ContextMenu]If a script is derived from a MonoBehaviour defined in an a...
Steps to reproduce this issue: 1. Open the attached project2. Open 'test' scene3. Select 'test' gameobject, it has 3 components4. Cl... Read more
[ScriptAssemblies] Loading issue after attribute name change in b17
To reproduce:1. Open attached project in b17+2. It will either crash or throw error about not being able to load window layout, tryi... Read more
Asset Server doesn't work on OSX Yosemite
To Reproduce: 1. Type 'sudo /Library/StartupItems/UnityAssetServer/UnityAssetServer start' in terminal. 2. Notice that there is no '... Read more
[InputField] In SingleLine field incorrect characters remain after repla...
Steps to reproduce this issue: 1. Create a new project2. Create InputField ( Create-> UI -> Input Field )3. Play the scene4. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject