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CalculatePath() is a static function on NavMesh
CalculatePath() is a static function on NavMesh. Example in docs for NavMesh.CalculatePath() does not represent this -- code sample... Read more
Nature/Terrain/Bumped Specular shader causes texture to have a weird bor...
To reproduce: 1. Open "new unity project 5" 2. Open scene "test" 3. Notice how in scene view the grass circles are different (one wi... Read more
Invalid animation property value causes GUI to go unresponsive
Define invalid value for i.e. Rotation.x (really big number). Quartenion To Matrix conversion exception is thrown. GUI goes unrespon... Read more
Changing vsync before resolution causes program to remain windowed
To reproduce: 1. Open project "Unity_fullscreen_test" 2. Open scene "test" 3. Build & Run as PC, Mac & Linux standalone 4. Make sure... Read more
When in framing+locking, if you drag object outside sceneview, the locki...
1. Create a sphere in project 2. Lock and frame it with SHIFT+F 3. Start dragging the sphere into another position 4. Notice how the... Read more
Double-F framing doesn't work in OSX
Double-clicking F-key should frame+lock the selected object in sceneview. This doesn't work on OSX. Read more
Picking breaks in scene view
Steps to reproduce : - import the project attached - open the level scene - press play - select the scene view and notice that pick... Read more
The Animation Component can't be searched in Hierarchy Tab
Steps to reproduce : - create a new project - create a game object in the Hierarchy - create a new animation clip from the Project ... Read more
Profiler.AddFramesFromFile() Crashes Editor when loading Xbox 360 data
The attached project has been used to generate both profiling data from a windows build and an X360 build. The Dumps from PC and X36... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times