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Switching screen resolution while on fullscreen does not work
Switching resolution in fullscreen mode with Unity 3.5.7/4.1.2 doesn't work in Firefox but does work with Google Chrome. Read more
Error when trying to submit default changeset without a name in P4
- Create a default outgoing changeset - Submit it, but without giving it a description/name Expected: changeset is submitted withou... Read more
Graphics Emulation setting is not saved between editor launches
To reproduce: 1. Change Graphics Emulation to not default one 2. Save project 3. Quit 4. Reopen - the setting will be default one Is... Read more
DebugAssert(!m_IndexBuffer.empty())
The bug: When you run the app on Windows 8 you get a c Vector out of range exception on all platforms, x86 and ARM. Also before th... Read more
The documentation page for RenderTexture.sRGB does not state
Steps to reproduce : - open the http://docs.unity3d.com/Documentation/ScriptReference/RenderTexture-sRGB.html link - notice there i... Read more
Any shader using normal map has inconsistancy lighting when you rotate o...
Steps to reproduce : - create some planes and snap them together using snap tool. - apply any normal map using shader ( ie : Bumped... Read more
Undo function doesn't work for moving assets
Steps to reproduce : - create a new project - create a cube and drag it in the project browser to make it a prefab - create a new f... Read more
Crash when dragging a state to the base layer
Steps to reproduce : - create an animator controller - create a sub state machine - enter the sub state machine and create an empty... Read more
MP4 video does not render
Steps to reproduce : - import the project attached - open the scene and press play - notice the video is not rendered and the edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow