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GameObject.FindGameObjectsWithTag() returns selected prefabs

Editor - Other


To reproduce:
1. Open attached project
2. Open scene "Example"
3. Enter play mode - a label shows how many gameobjects are there with the tag "Target" - which is one
4. Select the plane prefab in the project view - it suddenly says that there are two object with the tag

Resolved by design - unfortunately, this is expected behavior with how the Unity Editor works right now. We are aware that there are conflicts about how everything in the editor get "instantiated" into the current scene. We're looking into solutions for this problem in general. This will be fixed with that larger fix.

Comments (2)

  1. 5c393dda1d204284f9d4d0e5314ade7f?d=mm


    Jul 16, 2015 11:04

    Reproduced in Unity 5.1.1f1.
    Selecting prefab that has a Renderer component which shows preview window causes GameObject.Find and GameObject.FindGameObjectsWithTag to find that object or any child.

    Profiler shows me that gameobjects count in scene increases when the preview window is showing something.

  2. D076127e9402d006f51803dd06e9e05a?d=mm


    Oct 20, 2014 23:33

    Still present in 4.6.0b17. Causes "Object reference not set to an instance of an object" when you try to perform operations on an array that should be empty.

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