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No error is generated if you use the same scripted hotkey for two menu i...
No error is generated if you use the same scripted hotkey for two menu items. The first of the menu items that you create is still ... Read more
[Selection] State is reset after entering Play mode
This bug is similar to case 280936 and a video of the repro steps has been attached. The reason this hurts is because if I am twea... Read more
Animation View: Adding a curve for Rotation is inconsistent
When initially adding a curve for local position or local scale, creating a curve will make the entire curve visible with a single k... Read more
[Layout] Scroll/scale bar in Animation Editor is inconsistent
I'm reviving this bug, as it's still pretty relevant. The main issue with the scrolling in the Animation window is: (see the attach... Read more
Windows editor very slow on USB/network drives
Creating a project with standard assets takes ages, for example. If the project is placed on a USB stick. Profile and figure out wh... Read more
Popup lists with GUIContent doesn't show images upon popup.
EditoirGUI.Popup and EditorGUILayout.Popup lists with that take GUIContent objects with images doesn't show the images in the popup ... Read more
Add Tooltips for SceneView
To reproduce: 1. Launch Unity 2. Open a scene view 3. Mouse over the Textured & RGB dropdowns. Result: Notice that there are no t... Read more
Closer framing for asset previews using Bounding Spheres
The new preview window: Assets are very small/farway compared to if you preview a material. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
- HDR colors are recorded in gamma compressed values instead of linear values when using the Animation window
- Scroll bar fails to resize when content is dynamically removed in Player or Play Mode
- Error "Shader error in 'Shader Graphs/ScrollingHologram_Graph" when switching HDR Debug Mode to Gamut View
- "Unable to add Renderer to the Scene after Culling.“ and “NullReferenceException: Object reference not set to an instance of an object“ errors spawned when changing the light shadow settings in the Player