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[HideInInspector] doesn't work for shaders
Steps to reproduce : - open the project attached - select "viewcone" material All properties should be hidden in the inspector whe... Read more
Materials are lost after importing from 4.0
Steps to reproduce : - import the fbx attached by the user in the last reply - notice that the prefab has lost the materials Regre... Read more
Flash player build memory errors
Repro steps: 1. Open project BTMountainForUnity; 2. Try to build project on Flash player platform; 3. While building, errors appear ... Read more
Crash when opening a scene
Steps to reproduce : - import the project attached - try to open the scene INITScene - press play and notice the crash Read more
Portrait upside down doesn't work on bb
To reproduce: 1. Open attached Simple_project 2. Build and run on BB 3. Device won't rotate to "Portraid upside down" and uses "Port... Read more
Resources.LoadAll does not accept Path.DirectorySeparatorChar characters...
Resources.LoadAll only accepts Path.AltDirectorySeparatorChar characters in the path. using Path.DirectorySeparatorChar fails. if y... Read more
Generate a terrain based on AnimationCurves do not work in standalone b...
Look user's description. Checked on windows 7. Simply play the game in the Editor to see how the terrain should look normally, then... Read more
EditorApplication.SaveScene does not update EditorApplication.currentScene
Original bug report has been reported with SaveScene method receiving full path name. SaveScene needs relative path name supplied, ... Read more
Arrays doesn't seem to be instantiated when exposed in the inspector
-e: when you declare a public type[] type in a monobehaviour, that array is not immediately instantiated and thus throws an exceptio... Read more
All about bugs
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Latest issues
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