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RPC call with byte[] variable causes crash when receiving about 1028033b
To reproduce: 1. Open attached project 2. Open scene ClientOrServer 3. Select "ClientOrServer" in scene. In the inspector put a tick... Read more
Unity crashes on assigning a missing script
To reproduce: 1. Open the attached project (uGUI 3) or the sample uGUI beta 3 project 2. Open the Example - Layout Constraints scene... Read more
MonoBehaviours with field-attributes break Unity
To reproduce: 1. Open attached project 2. Open scene "test" 3. Select GameObject in scene and notice the broken script component 4. ... Read more
Windows Phone development mode application crashes after specifically ti...
Build in Debug configuration. While engine is loading press pause, back, pause again and back. Also reproducible without debugger. A... Read more
[Win Store Apps] Screen.SetResolution function does not affect mouse pos...
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be ... Read more
Audio filters don't work on iOS simulator
To reproduce: 1. Open attached project 2. Build and run on simulator 3. Crash (stacktrace attached) FMOD::CodecMPEG::decodeLayer3(vo... Read more
Creating a new project from editor spawns error messages
To reproduce: - Open attached project - Go to File > New Project - Observe the following error messages in Console: Failed running ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress