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Won't Fix

Votes

0

Found in

4.3.4f1

Issue ID

594249

Regression

No

RPC call with byte[] variable causes crash when receiving about 1028033b

Networking

-

To reproduce:
1. Open attached project
2. Open scene ClientOrServer
3. Select "ClientOrServer" in scene. In the inspector put a tick on "IsServer"
4. Build&run the scene
5. Untick "IsServer" and build&run again (this time the client)
6. Buttons should appear on the server screen - click "Send Buffer 1028033 Bytes !!!" - the client crashes

Oddly enough, increasing the value by adding a 0 at the end stops the crash.

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