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Scroll bar overlaps the gear icon when adding multiple effects in the ne...
Steps to reproduce : - create a new audio mixer - add multiple effects from the Inspector until the scroll bar appears and notice t... Read more
Touch events are not registered for about 3 seconds after the splash screen
Tested devices: Google Galaxy Nexus with Android 4.2.2 Google Nexus 4 with Android 4.2.2 Unity Version: 4.2.0f4 (38efbd14869d) Read more
Combination of lights, shader using fullforwardshadows and different lic...
To reproduce: 1. Open project test42 2. Open scene test 3. Activate Unity Pro (without Pro for platforms) license 4. Switch to platf... Read more
Changing quality settings in runtime works incorrectly
Changing quality settings in runtime results in material brightness change. Materials can become brighter or darker. Tested device:... Read more
Input.multiTouchEnabled is True in editor for standalon/web - used to be...
-e: Input.multiTouchEnabled is set to true while in regular windows/mac/web platform in the editor. It used to be false and only tru... Read more
LODGroup.SetLODS switch statement garbled for C#
The C# translation for the code sample here:- http://docs.unity3d.com/Documentation/ScriptReference/LODGroup.SetLODS.html ...has a... Read more
WheelCollider misbehaves after changing mass of parent Rigidbody
Steps to reproduce : - open the attached project & scene - enter play mode. Use the arrow keys to move the bike - select the quad b... Read more
An error is thrown when you add/remove components to a prefab while crea...
Steps to reproduce : - import the project attached - open the scene 'TestScene' - in the Project window, select the prefab named 'T... Read more
Antialias artefacts in shadows
White Fringing artefacts in forward when antialias enabled. Read more
Point Sprites are drawn as 1 pixel regardless of size
Steps to reproduce : - import the project attached - open the scene - press play and notice the point sprites are drawn as size 1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow