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/Manual/StateMachineTransitions.html pictures don't load
/Manual/StateMachineTransitions.html there's two pictures, both of them show a "missing picture" mark Read more
Manual/AnimationParameters.html does not list SetTrigger
Manual/AnimationParameters.html does not list SetTrigger in the part where it lists all SetMethods. Parameters can be assigned value... Read more
Wrong style of the text under images(Root Motion)
Wrong style of the text under images(Root Motion) 1. What happenedWrong style of the text under images(Root Motion)2. How we can rep... Read more
UI.InputField documentation has some broken Variable names
UI.InputField documentation has some broken Variables. Instead of their names UI.Input field is displayed.http://screencast.com/t/uN... Read more
[SaveScene] child objects are saved, even though parent is marked as Don...
If you save scene with method "EditorApplication.SaveScene(string, bool)", objects with "hideFlags.DontSave", still have their child... Read more
Deactivating a Collider component that's been set to ignore collisions w...
To reproduce:1. Create new project2. Download attached script and attach it to empty game object3. Press play4. Press Space bar5. Ed... Read more
[FreezeRotation] Rigidbody.FreezeRotation works in local space instead o...
How to reproduce in Unity 5: 1. Open the attached project2. Open Demo scene3. The cube in the scene is a rigidbody-The rotation cons... Read more
This STV build crashes bootloader
This only happens when you add the STV installer over this build, which is why no other STE reported it. Severity 1 for STV. Version... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject