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Setting the material of an UGUI image being rendered in world space does...
Steps to reproduce : - import the project attached - open and play the scene "MainScene" - select World_Canvas/TestNode(Clone)/Imag... Read more
[WP8] Update method from parent class is not called on WP8
To reproduce: 1. Open attached repro package 2. Open scene "kek" 3. Enter play mode - note the log "This update is never run on WP8"... Read more
Screen.SetResolution has no effect in fullscreen
Steps to reproduce : - import the project attached - build and run the "MainMenu" scene - change the resolution in the menu - press... Read more
Cursor.SetCursor does not work properly in-editor on Mac
Steps to reproduce : - import the project attached - open the scene "Open Me" - select the "Select Me" game object - position the m... Read more
uGUI objects with non-center anchor point are instantiated with wrong of...
Steps to reproduce: 1. Open the attached project and the scene "canvas_bug" 2. Press play 3. Observe, that instantiated uGUI object ... Read more
Set 'handle rect' on slider to 'none' and you get error
1. create slider in scene and go to inspector 2. select handlerect and choose none or press backspace 3. observe error in console U... Read more
Crash when changing the BlendTree parameter to Speed and hit Play
To reproduce: - Open attached project and launch "Generic Skeleton Example" - Select the "mine_bot" object in Hierarchy - Open the A... Read more
Crash when continously adding too large int in submit key size on events...
1. create empty game object and add eventsystem 2. in the submit key size field keep doing this: Punch in 10-15 random numbers and ... Read more
Error when entering large int into submit key size on eventsystem
1. Create empty game object and add event system 2. in the size of the submit key section punch in numbers (random) for at least mor... Read more
Highlighter looks wrong when selecting a Bone on Avatar
Highlighter looks wrong when selecting a Bone on Avatar Body Mask. To reproduce: - Open attached project - Double-click on "RunsAva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on RendererScene::NotifyInvisible when switching QualitySettings of the HDRP pipeline asset in a specific project
- Compute and graphics queues are not run asynchronously when asynchronous compute shaders are enabled in DX12
- Unity Version Control window during "Create workspace" updates only when the mouse is moved