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WebGL AudioListener.volume has no effect
Reproduction steps:1. Open the attached project "WebGLAudioListener" and open the scene "AudioTest"2. Hit play in the editor, notice... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more
Crash when compressed asset bundle is loaded with CreateFromFile
To reproduce:1. Open attached project2. Click Bundles -> Load3. Editor crashes Read more
Asset Bundle builder doesn't check cginc dependencies
To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more
[Texture2D] Texture2D.ReadPixels() fails if RenderTexture has anti-alias...
There is a camera which renders to a RenderTexture. If this RenderTexture has anti-aliasing set Texture2D.ReadPixels results into an... Read more
Unity crashes on scene saving
Steps to reproduce : - create a new project- right click in the Hierarchy and create a cube- go to File > Save scene- name the sc... Read more
Custom editor window freezes and spams InvalidOperationExceptions when c...
Steps to reproduce: 1. Open attached project (EndFunctionBug.zip)2. Click Test/TestExceptions button3. Notice the opened window is b... Read more
While resizing the player window, everything is black
To reproduce:1. Open attached project2. Build and run Mac OS standalone3. Resize player window4. Notice that player window is black ... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps:1. Open the attached project "WebGLBanding" and open the scene "spherescene"2. Build the game for WebGL and play3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance