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Particle systems created from script are rendered incorrectly in standal...
* Create a script that calls gameObject.AddComponent<ParticleSystem>() and attach it to a game object in a scene. * Build and run a... Read more
Cannot move game objects to top of Hierarchy
Steps to reproduce : - create a new project - create a few gameobjects ( a cube, a sphere, a plane, a cylinder ) - try to move the ... Read more
Changing anti aliasing during the runtime works incorrectly
The GUI Text fades or completely disappears after the anti aliasing is changed during the runtime. Tested devices: Samsung Galaxy S... Read more
Alpha transparency is not the same in the scene as in the preview of sprite
1. import attached 'singleLittleWarrior', convert to sprite and put into scene 2. Observe that the sprite has alpha transparency but... Read more
Transform.position assign attempt error when playing a scene
Steps to reproduce : - import the project attached - open the scene Jungle Car - press play and notice the errors in the console ... Read more
[OSX] On Mac OS frame rate constantly spikes
To Reproduce: 1. Create a new project 2. Add cameraScript script to camera (cameraScript is attached) 3. Build 4. Observe how someti... Read more
WebCamTexture is tiled if framerate is set to large int
To reproduce: 1. Open project BB_webcam.zip 2. Build and run on BB 3. Notice that texture is divided into 4 tiles Happens only when... Read more
PPtr cast failed when dereferencing! Casting from Texture2D to MonoBehav...
Steps to reproduce : - import the project attached - maximize and unminimize the scene view repeatedly and notice the error in the ... Read more
Reported included build size is incorrect
To reproduce: 1. Create new project 2. Build to iOS 3. Check that editor.log shows that 3.7mb of .dll files were included 4. Change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
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- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow