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The animationState property always returns null
To reproduce: 1. Import the attached unitypackage 2. Open up repro scene 3. Enter play mode - notice the error log in the console A... Read more
[WP8] Input.gyro.gravity is always 0,0,0
To reproduce: 1. Open repro package 2. Open scene panorama 3. Build and run for WP8 4. The app outputs the input.gyro.gravity - it's... Read more
Crash when opening a uGUI lighting example scene
To reproduce: 1. Open attached project 2. Open scene Lighting - crash! Does not crash in 4.6.0b7 This is one of the example uGUI sc... Read more
Multiple overlaped GameObjects start rendering in the reverse order at t...
Steps to reproduce: 1. Open 'scene1.unity' 2. Press play, hold left mouse button to spawn ~10 ammo gameObjects 3. Press pause 4. Usi... Read more
Universal shader ignores Glossiness when using Reflection Probe
Steps to reproduce : - import the project attached - open the scene "ProbBug_Case606223" - select the sphere with "Use Reflection P... Read more
[Performance] Shuriken particle system module "Limit velocity over lifet...
Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Read more
"Iamplayr" game suffers severe slowdown
-e: there are several minigames which suffer from severe slowdown -repro: --go to https://apps.facebook.com/iamplayr/ --account det... Read more
Position of slider property names move depending on what navigation is s...
1. create slider 2. observe in inspector that navigation is set to 'automatic' and that all property names below is aligned with 'na... Read more
When setting slider min value > max value then slider can't be slided
1. create slider 2. set min value to 5 and max value to 1 3. play scene Observe: you're unable to slide the slider Read more
"Trickalized" crashes plugin
-e: see title -repro: --install latest 4.5f2 plugin --set channel to Beta (4.5f2) --run http://www.agame.com/game/trickalized --NOT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL