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Editor window's title bar is hidden behind alternative task bar position.
Editor window in launched behind alternative task bar position. Repro Steps: 1) In windows, move the position of the windows task b... Read more
WebPlayerApplet: the progress bar frame shows up incorrectly
The progress bar frame shows up incorrectly (not pixel perfect) when both the frame and the bar images are of the same size. Read more
AOT failure when generic type array is exposed using ReadOnlyCollection<>
Looks like AOT failure. When accessing Node<T>.node directly - everything works fine. If it's wrapped with ReadOnlyCollection<> prop... Read more
There is a problem with animation timing precision.
There is a problem with precision of animation times. We use two counters for counting animation time: 1) float m_WrappedTime; // [... Read more
GameView clears what the user rendered to screen in Update() with camera...
The GameView editor window clears the entire game view rect with the GameViewBackground style (dark gray with drop shadow) in OnGUI,... Read more
Improve webplayer fullscreen - default resolution
"Default Screen Width and Default Screen Height are used by the Web Player when entering fullscreen mode through the context menu in... Read more
Search results should keep their indentation to ease locating the file.
Search results should keep their indentation to ease locating the file. Repro: 1. Open the boot camp demo project. 2. In the projec... Read more
SoftOcclusion trees are not affected by Terrain Wind since 3.0
The terrain tress are not being affected by wind. Repro Steps: 1) Launch unity 3.2.0f3_60620 2) Create new terrain: 50x50 res and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project