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143
votes
Fixed

Objects lit by light probes appear brighter than static objects with sam...

Global Illumination

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Feb 13, 2015

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Version/s: 5.0.0f1

Reproduction steps: 1. Open the attached project "case_672202"2. Open Scene2 and wait for the the lighting to be built3. Notice that... Read more

0
votes
Fixed

User submitted bug

Editor - Other

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Feb 13, 2015

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Version/s: 5.0.0f2

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0
votes
Fixed
0
votes
Won't Fix
0
votes
Fixed
0
votes
Fixed

Incremental AssetBundle builds do not account for removed bundles if not...

Asset Loading

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Feb 13, 2015

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Version/s: 5.0.0f1

When building AssetBundles, if you remove a bundle from the project entirely, it will still appear in the manifest after an incremen... Read more

5
votes
Fixed

[Hash128] GetAssetBundleHash receives wrong hash from assetbundle with a...

Scripting

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Feb 13, 2015

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Version/s: 5.0.0f1

1. Open attached project "demo.zip"2. Press AssetBundles->Build AssetBundles3. Look at the last console output4. hash(received wi... Read more

0
votes
Fixed

BuildPipeline.BuildAssetBundles returns null if no bundles were built

Asset Loading

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Feb 13, 2015

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Version/s: 5.0.0f1

To reproduce:1. Open attached project2. Build asset bundles (Bundles -> Build AssetBundles)3. Notice that the manifest is not nul... Read more

2
votes
Fixed

[Lighting] PPtr cast fail errors when baking

Progressive Lightmapper

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Feb 13, 2015

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Version/s: 5.0.0f1

To reproduce:- Open the attached project and the scene- Bake the lightmap,observe errors:PPtr cast failed when dereferencing! Castin... Read more

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