Search Issue Tracker
By Design
Votes
3
Found in
4.3.4f1
Issue ID
606594
Regression
No
The animationState property always returns null
To reproduce:
1. Import the attached unitypackage
2. Open up repro scene
3. Enter play mode - notice the error log in the console
A null exception is thrown by animEvent.animationState, but it's being called in an animation event method
Explanation: animationState Property is only used by the legacy animation system.
Do not confound AnimatorState and AnimationState they are both two different object, the first one for Mecanim animation system and the later one is Legacy
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
alemfi
May 29, 2014 19:18
Getting the same issue.