Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0a7
Issue ID
606437
Regression
No
Universal shader ignores Glossiness when using Reflection Probe
Steps to reproduce :
- import the project attached
- open the scene "ProbBug_Case606223"
- select the sphere with "Use Reflection Probe" and notice that the surface is always shown as if the surface was 100% reflective
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Add comment