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[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.
DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more
Lightmapping still bakes AO when AO is set to zero
How to reproduce: 1. Open new project2. Import attached package simpleRepro.unitypackage3. Open scene test.unity- Scene contains a s... Read more
[Geomerics][AO]AO doesn't take alpha texture into account.
1) Open scene FG AO2) Notice that Plant Plane AO is coming from the plane geometry instead of the alpha cutout. Read more
Scene view dims together with other elements of Editor when game is playing
To reproduce:1) Create new project2) Make sure that you see both Scene and Game Views3) Optional: Change Playmode Tint color in Edit... Read more
Spotlights can't drop shadows on a terrain
Spotlights don’t drop shadows on a terrain even when the "Deferred" rendering path is enabled. Read more
Editor crashes when loading scene from UFPS AssetStore package
Download the Ultimate FPS package from Asset Store. Try to open the scene called Sky City. Unity crashes in LightManager::FindForwar... Read more
[IL2CPP] Wrong packed date is thrown if built with IL2CPP
1. Open attached project2. Build to iOS3. Exception will be thrown in XCode console Note: Mono backend works without issues. Read more
WWW.Dispose sometimes hangs Unity on a very slow connection
To Reproduce: 1. Limit your download speed to 1kbps using Charles (Win/OSX) or a similliar app ( goto Proxy/Throttle settings in the... Read more
[DarkSkin]'|' character in Custom Window Title causes ArgumentException ...
To reproduce:1) Create new project2) Create Editor folder and add an Editor Window (Use the example in: http://docs.unity3d.com/Scri... Read more
Mixed lights don't produce Specular reflections when light probes are pr...
How to reproduce: 1. Open project forRepro2. Open scene test.unity- Scene contains a set of assorted shapes of both dynamic and stat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS