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SerializeField list objects are not initialized with class/struct defaul...
How to reproduce: 1. Open the attached 'project-442732.zip' project 2. In the Hierarchy window select 'Test' 3. In the Inspector win... Read more
Navmesh agent get stuck when they're all aiming for the same target.
Navmesh agent get stuck when they're all aiming for the same target. Repro Steps: 1. Launch Unity with attached project 2. Load sc... Read more
Batching breaks some tree creator trees
TreeCreator stores arbitrary data in the tangent vectors, and transforming it (like batching does) is just wrong. We need ability f... Read more
Right clicking animation curve keys should check if in curve area rect
Right now context menu is shown when releasing the mouse button, which means you can do this: 1. Right click a key. 2. Drag outside ... Read more
CIL2AS : Convert scripts with invalid filenames (spaces).
1) What happened Simple, error free script appeared to have no effect on the game when exporting to Flash player. Worked fine in nor... Read more
Crashes on some Macs in GetCurrentResolution when manipulating monitors
Low frequency issue on mac that has been seen since 3.0 when adding or removing projectors, monitors, going out of sleep and similar... Read more
The editor froze while connected to the debugger
To reproduce: - Load the attached project in Monodevelop - Load the attached project in Unity - Connect the debugger to the unity ed... Read more
Refreshing and docking issue
To reproduce the dock issue: - Make a view tab floating - Maximize the view so it covers one or more smaller docked tabs - Drag the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph