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Setting incorrect bundle id does not show any warnings or errors
Bundle id can not contain dot followed by a number (ex. com.my.3games is incorrect, because number 3 goes right after the dot). Howe... Read more
Mouse Offset after Screen.SetResolution() on OSX standalone
To reproduce: 1. Open MouseOffice project 2. Build it for OSX 3. Run it 4. Notice how once the application maximizes an offset for m... Read more
Cylinder Vanishes When Toggling Lightmaps
Steps to reproduce : - import the project attached - open the scene - open the Lightmapping tab - toogle Use Lightmaps and notice t... Read more
Joystick (Xbox360) input does not work on OSX 64bit build
-e: the xbox360 controller doesn't work with a osx 64bit build at all while it does for the 32bit build -repro: --open project atta... Read more
Window is not resizable after building the project
To reproduce: 1. Create a new project 2. Open build settings 3. Check "Resizable window" under "Player Settings" 4. Build & Run 5. N... Read more
Error when undoing blendtree creation
Repro steps: 1. Create a blendtree with motions 2. Keep selecting undo 5-10 times 3. Observe the error in the console: "Dereferencin... Read more
It's possible to change a hinge joint 2d motor speed to a negative value...
To reproduce: 1. Open "New Unity Project" 2. Drag char_hero_beanman into the scene 3. Attach a hinge joint 2d and script "motorSpeed... Read more
A monobehaviour can't be in a namespace and have optional parameters in ...
To reproduce: 1. Open the project 2. Add TestComponent to a game object. It will fail. 3. Remove the default parameter to TestFunct... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow