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0
votes
Fixed

EditorGUIUtility.PingObject doesn't work correctly with two-column Proje...

Editor - Other

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Mar 30, 2015

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Version/s: 5.0.0p3

How to reproduce: 1. Open a new project2. Import attached package (bug.unitypackage)3. Open scene SomeDir/test.unity- Make sure no g... Read more

0
votes
Fixed

For all Standalones player window always show graphics apis for Windows

Editor - Other

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Mar 30, 2015

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Version/s: 5.1.0a5

Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1. ... Read more

0
votes
Fixed

With method PlayerSettings.SetGraphicsAPIs you can include same api mult...

Editor - Other

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Mar 30, 2015

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Version/s: 5.1.0a5

You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Graphi... Read more

0
votes
Fixed

PlayerSettings.SetGraphicsAPIs doesn't update player editor window

Graphics - General

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Mar 30, 2015

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Version/s: 5.1.0a5

After changing PlayerSettings.SetGraphicsAPIs player editor window is not updated. 1. Open scene "Test".2. Open player settings (Edi... Read more

0
votes
Fixed

Unity doesn't mark scene as changed after breaking prefab instance

Assets Management

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Mar 30, 2015

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Version/s: 5.0.0p3

To reproduce:1.Create new project and a scene.2.Make any object and create prefab out of it.3.Save scene.4.Select prefab in scene an... Read more

1
votes
Fixed

[ProjectBrowser] Two column layout instantly deselects an empty plugin f...

Scene Hierarchy

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Mar 30, 2015

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Version/s: 5.1.0a5

To reproduce:1. Open attached project - it has 3 plugin folders. One of the is empty ("OVRPlugin")2. Make sure you are using the two... Read more

1
votes
Fixed

[CapsuleCollider] Capsule collider falls through the plane when moving a...

Physics

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Mar 30, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Using A or D key move the capsule along X axis4. W... Read more

0
votes
Fixed

MeshSkinningTests comparisons will never fail

Graphics - General

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Mar 30, 2015

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Version/s:

In MeshSkinningTests.cpp: 1) The pos, normal and tangent comparisons compare one set of results with themselves, so will never fail.... Read more

0
votes
Not Reproducible

Pressing UNDO caused the editor to crash.

Themes

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Mar 30, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Open attached project's scene "Test Array Modifier".2. Select "My Object" and delete third script component.3.... Read more

1
votes
Fixed

MissingReferenceException from the inspector with custom AssetPostprocessor

Editor - Other

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Mar 29, 2015

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Version/s: 5.0.0p3

To reproduce:1) open the project2) click on CT_Part1_01_Fountains in the project tab3) make sure the inspector tab shows the info fo... Read more

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