Search Issue Tracker
SixBoxes scene in GItests turbo spams two errors when loaded
1. load scene 'SixBoxes' in project http://ono.hq.unity3d.com/users/gi-assets 2. observe massive spam of the following two errors: ... Read more
can only see content in sceneview in scene 'manyBoxes' when dragging on ...
1. load up scene 'ManyBoxes' in the GItests project http://ono.hq.unity3d.com/users/gi-assets 2. look in sceneview - observe how it... Read more
"Geometry repacking failed:" when changing the Precompute resolution to 100
Steps to reproduce : - import the "Mayan Temple" project - open the scene - change the Precompute resolution to 100 and after bakin... Read more
When rawImage is with anchor presets set to stretch, the preview image c...
To reproduce this bug: 1. Open the attached project 2. Open 'inspector break' scene 3. Select 'RawImage' gameObject 4. In the rect ... Read more
Sprite Editor doesn't remember changes after clicking somewhere in the E...
Sprite Editor doesn't remember changes after clicking somewhere on the Editor panel and then selecting image again, but button "Appl... Read more
Application crashes on load if it was deployed through Build and Run
Application crashes on load if was deployed through Build and Run Steps to reproduce: 1. Open any project 2. Build and run. It will ... Read more
Enum field in a struct is serialized as an int field
To Reproduce: 1. Add a struct which has an enum field and is marked with [System.Serializable]) to a Monobehaviour. 2. Notice that... Read more
Build & Run for WP8.1 does not load native plugin
Build&Run for Phone 8.1 sdk fails to load native plugins. It throws an error that can be seen if using a development build. Deployi... Read more
Editor reports if arrays with generic element types that can cause crash...
Fix: Editor will not stop the build after such array is found Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked