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[geomerics] Radiosity core is corrupted when baking Lightmap
- Open the scene "test" in the attached project- Turn on Continuous baking for lightmaps- After about 20-30 minutes of baking, you w... Read more
Rendering to texture from native plugin does not work in Unity 5.1 on mo...
Rendering to texture from native plugin does not work in Unity 5.1 on Android and iOS Read more
Custom Text Outline causes failure to build
-e: project adds a custom outline to the UI text. works fine in editor and standalones, doesn't build for IL2CPP WebGL/iOS nor iOS M... Read more
[WSA] Typing with touch screen keyboard PasswordField shows clear text
GUI.TextField and GUI.PasswordField fail to function correctly. Typing with touchscreen keyboard, PasswordField displays clear text ... Read more
Resources.LoadAll() not working in the WebGL
To reproduce:1. Build attached project for WebGL2. Open build3. Press play4. Notice that levels are not loaded Read more
Realtime shadows cast on terrain from directional light do not fade prop...
Reproduction steps:1. Open the attached project "DefferedShadowPopping"2. Open the scene "Main"3. Camera in the scene is set to defe... Read more
[Preferences] Preferences -> External Tools -> External Script Editor ->...
Current behavior:Preferences -> External Tools -> External Script Editor -> Browse...forces users to find the executable fi... Read more
Scene view grid line color can't be changed
To reproduce:1. Open new project2. Open preferences3. Change grid color4. Notice that color doesn't change Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present