Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.0.0a11
Issue ID
625422
Regression
No
No DrawProcedural in CommandBuffer
There is no DrawProcedural function in CommandBuffer. According to user:
"The command buffer lacks functionality to draw procedural
things in the proper place in the rendering pipeline. This is essential to
get my GPU particle system (and all other draw procedural applications)
play nicely with other unity rendering systems."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Add comment