Search Issue Tracker
WebPlayer sending headers as POST body
-e: When building for the web player using WWW methods with postData and headers, the headers are partially sent as POST body. This ... Read more
Black Spots on Baked Lightmaps
Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more
Terrain LightMapping error When the Terrain Width and Terrain Height Val...
Steps to reproduce:1. Open attached project's scene "1".2. Bake lightmapping.3. ~1/6 of terrain is black. Read more
Line Renderer improperly displays Reflection Probe Usage
To reproduce:Attach a Line Renderer component to a GameObject.Look at the Reflection Probe Usage field in the inspector.Reflection P... Read more
[Layout] current time "line" breaks visually
AW current time "line" breaks visually 1. What happenedWhen resizing the AW, the current time line (red line) breaks between the top... Read more
AW key/tangent edits change current time
AW key/tangent edits change current time 1. What happenedIn two specific cases, editing the tangent or the timing of keys in the dop... Read more
The download progress image is not in the centre of the button in inspector
The download progress image is not in the centre of the button in inspector 1 Create new project and go to Project view2 In search f... Read more
Docs need to be cleaned up
Docs need to be cleaned up Open link and please see attached imagefile:///D:/unity%20versions/UnityInstalls/Unity%205.1.0b1/Editor/D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject