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OSX: FF: middle mouse button caught by FF function
-e: when you click the middle mouse button in FF23 on osx the event isn't registered in Unity since FF catches and displays a scroll... Read more
Method StringBuilder.AppendFormat(string,Object,Object) throws InnerExce...
Method StringBuilder.AppendFormat(string,Object,Object) is available in Mono and .NET 4.5 but not in .NET for Windows Phone 8. This ... Read more
Navmesh obstacle documentation is outdated
Navmesh obstacle documentation is outdated http://docs.unity3d.com/Documentation/Components/class-NavMeshObstacle.html Obstacles now... Read more
If 2 windows of Inspector opened: the curve changes from first window no...
If 2 windows of Inspector opened: the curve changes from first window not updates in second 2) How can we reproduce it using the ex... Read more
Its not possible to add one scriptable object as a child asset of anothe...
To reproduce: 1. Open New Unity Project 4 2. Go to Assets > Create > Create ScriptableObject 3. Select MainScriptableObject 4. In th... Read more
Obstacle carves navmesh incorrectly
To reproduce: 1. Open project New_repro 2. Open scene Simple navmesh 3. Notice how obstacle carves navmesh, moving any of the obstac... Read more
Adding Detail Mesh to Terrain crashes Unity
1. Create terrain 2. In inspector, choose paint details. 3. choose "Edit Details" 4. Add detail mesh. Any simple mesh is sufficient.... Read more
"Draw halo" Light option should either add Halo component or inform user...
Would be helpful to inform user about this or add it when checking the option. Read more
Assigning a null texture to a MaterialPropertyBlock causes a hard crash
Steps to reproduce : - import the project attached - open the scene - press play and Unity will crash Duplicate : http://issuetrac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException