Search Issue Tracker
Fixed in 4.5.3
Votes
0
Found in
4.5.2f1
Issue ID
618843
Regression
Yes
Sprite renderer loses reference when changing texture name and Sprite Mode is Single
To Reproduce:
1. Open ‘SpriteScene’ in the attached project.
2. Change the texture’s (in assets folder) name, observe that that the ‘power up’ sprite renderer no longer references the texture.
3. Change texture Sprite Mode to multiple, assign it to renderer, change it’s name again, reference no longer breaks.
Regression from 4.3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Liquidoodle
Sep 08, 2014 10:29
I've just downloaded and installed Unity 4.5.3f3 and this is not fixed.