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Most Recent
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  • Most Recent
0
votes
Duplicate

Surface>Colored Specular shader loses SpecMap img if

Global Illumination

-

Jul 21, 2014

-

Version/s: 5.0.0a17

Surface > 'Colored Specular' shader loses SpecMap img if Lightmapping is 'On' 1. Setup object to use material with Colored Specular... Read more

0
votes
Fixed

Black lightmap on co-planar faces of non-uniformly scaled cubes

Global Illumination

-

Jul 21, 2014

-

Version/s: 5.0.0a17

Lightmaps were generated with the On Demand GI Workflow from a scene lit only by a Skybox (or only by Sky Light Color). The scene i... Read more

0
votes
Fixed

Collider 2D cannot be easily edited when it's gameObject's transform sca...

Physics2D

-

Jul 20, 2014

-

Version/s: 5.0.0a17

To Reproduce: 1. Open scene in the attached project, double click 'largeQuad' in hierarchy 2. Click shift, it's collider cannot be ... Read more

20
votes
Fixed

BackBuffer alpha channel is always set to 1 on android devices

Mobile Rendering

-

Jul 19, 2014

-

Version/s: 4.5.2p1

Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more

0
votes
By Design

Tree placement ignores option to not save

Terrain

-

Jul 19, 2014

-

Version/s: 4.3.0f3

Painting trees onto terrain does not cause you to be prompted whether or not you wish to save your work when you exit the Unity edit... Read more

0
votes
Not Reproducible

web player is incorrectly blending over animations

Webplayer

-

Jul 18, 2014

-

Version/s: 4.5.0f6

-e: the game in questions uses the blend tree for animations but it doesnt do so correctly in 4.3-4.5.x while it looks fixed in 4.6 ... Read more

0
votes
Won't Fix

Tizen debugger doesn't work for PC

Tizen

-

Jul 18, 2014

-

Version/s: 5.0

This has returned in 5.4.0b16. I need to see how far it regresses still. Right now, exhibited behavior is this: 1) Launch a proje... Read more

17
votes
Postponed

Unity editor does not support Hindi characters

IMGUI

-

Jul 18, 2014

-

Version/s: 4.5.0f6

When entering Hindi characters into string fields in the inspector they all appear as question marks. You can still paste the letter... Read more

0
votes
Duplicate

Surface bump shaders get blurry when using with lightmapping

Global Illumination

-

Jul 18, 2014

-

Version/s: 5.0.0a17

Bumps on surface bump shaders get blurry when using lightmapping 1. Assign object a surface shader with bumps and make it static 2.... Read more

0
votes
Duplicate

Adding a script which adds itself to the object in OnAwake recursively,...

Scripting

-

Jul 18, 2014

-

Version/s: 4.6.0b12

To Repro: 1. Run scene 'test', if you’re on windows Unity should crash, if you’re using OSX ‘StackOverflow’ exception should be thro... Read more