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Tag list keeps deleting
To reproduce:1. Open attached project2. Open space scene3. Select any gameobject in hierarchy4. Expand tag list5. Play and stop scen... Read more
[VR] Anti-Aliasing breaks shadows on Windowed Rift player
Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Setting... Read more
Rendering trees with shadows to an off-screen buffer breaks renderer
How to reproduce: 1. Open attached project2. Open scene TestScene.unity- Scene contains a few cameras as well as a few primitive obj... Read more
[Mobile][OpenGLES2] Detail masks are not working on mobile builds on Ope...
Steps to reproduce: 1. Open the attached project2. Build for Android or iOS with Graphics API set to OpenGLES23. Run the built proje... Read more
[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...
To reproduce: 1) Download and open project2) Build and run on iOS or android3) Notice black spots on map that don't show in editor R... Read more
Windows: can't build WebGL on clean/new OS
-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more
WebGL build crashes before launching game environment
To reproduce:1. Open attached project2. Build & run for WebGL3. Wait for the app to load on your browser4. Notice that the app c... Read more
[Deferred|Orthographic] Rendering to Render Texture fails in Deferred fo...
To reproduce the bug follow the steps1. Open "CaptureTest" project2. Open "Main" scene3. Play scene4. Inspect captured texture varia... Read more
GPU profiler doesn’t work with Tegra devices
On Android devices using Tegra SoC, the Android player stops running (freezes) when enabling the GPU profiler. DUT:Google Nexus 9 (A... Read more
Editor doesn't open project
To reproduce:1. Open attached project2. Notice that editor doesn't open Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons