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0
votes
Fixed

AW Error animating Sprite in Curves view

Animation Window

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May 01, 2015

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Version/s: 5.1.0b5

AW Error animating Sprite in Curves view 1. What happenedWhen animating a Sprite property, clicking the Curves view throws an "Argum... Read more

1
votes
Fixed

Commands in NetworkBehaviours cannot be used in subclasses of those Netw...

Networking

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May 01, 2015

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Version/s:

Commands in NetworkBehaviours cannot be used in subclasses of those NetworkBehaviours. From beta forum Read more

12
votes
Fixed

[iOS] Social.ReportProgress is not working

iOS

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Apr 30, 2015

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Version/s: 5.0.1p2

To Reproduce: 1. Open and build the project GameCenterTest.zip.2. Make sure that that everything is correctly set up for Game Center... Read more

0
votes
Fixed

AW Blendshape errors with "mangagirl"

Animation Window

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Apr 30, 2015

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Version/s: 5.1.0b5

AW Blendshape errors with "mangagirl" 1. What happenedI get errors adding new animation clip to "mangagirl" character...(int)pose.m_... Read more

0
votes
Duplicate

AW parameter errors

Animation Window

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Apr 30, 2015

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Version/s: 5.1.0b5

AW parameter errors 1. What happenedI'm getting NullReferenceException & ArgumentException errors when adding GO and/or Material... Read more

0
votes
Fixed

AW Changing key type in the dopesheet does nothing

Animation Window

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Apr 30, 2015

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Version/s: 5.1.0b5

AW Changing key type in the dopesheet does nothing 1. What happenedCan no longer change the interopation type of a key in the dopesh... Read more

0
votes
Fixed

[Shaders][Metal] Incorrectly compiled metal shader, missing matrix type ...

Shaders

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Apr 30, 2015

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Version/s: 5.0.1p3

At some points compiled metal code doesn't have matrix typecast function. For example, float3x3 -> half3x3. Project Steps: 1. Ope... Read more

0
votes
Fixed

HLSL to Metal translator fails properly translate CameraMotionBlur shader

Shaders

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Apr 30, 2015

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Version/s: 5.0.1f1

HLSL to Metal translator fails properly translate CameraMotionBlur shader 1. What happened Translated shader causes runtime compilat... Read more

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