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Clicking on a font resource causes Unity to crash
To reproduce: 1. Import the free Unity Gui from the Asset store or open the attached project 2. Click on a font resource icon in the... Read more
Sprites with Mip Maps enabled do not get packed
To reproduce: 1. Open attached project 2. Use Sprite Packer to pack the sprites found within Expected result: They get packed Actu... Read more
Variables are reset when mecanim object is enabled repeatedly
To reproduce: 1) Open the project that I have attached 2) Run 'Repro' scene 4) Run the scene 5) Notice that animator parameters were... Read more
Animator.GetBoneTransform() causes crash when there is no avatar
To reproduce: 1. Create a new script and add: void Start() { Animator animator = GetComponent<Animator>(); animator.GetBoneTrans... Read more
Editor Crashes when deleting a GameObject
To reproduce: 1. Open attached project 2. Open scene "crash" 3. Select Tree_Mini and try to delete it - Unity crashes Note: the use... Read more
The editor silently fails when a serialized field is type-mismatched
To reproduce: BUGGY SCENARIO: 1. create new game objects ObjA and ObjB 2. make the following component, TestScript.cs: using Unity... Read more
Mip map generation for sprites on AMD Radeon GPU's is broken
To reproduce: 1. Open attached project 2. Open scene "MipMap error". It contains two sprites - one with mip maps enabled and one wit... Read more
Cannot change code formatting in 'Braces' category
This issue only occurs on Windows To recreate: 1)Open any script in MonoDevelop 2)Go Tools->Options then under Source Code select Co... Read more
Event is not triggered at the last frame of the animation
To reproduce: 1. Open the project that I've attached; 2. Open the scene (it contains an animated game object); 3. Open the animation... Read more
Unity doesn't support a 9 patch splash for Android
A feature request was open for this and is assigned to our developers: Create a 9 patch splash using the draw9patch application fou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened