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The RenderTexture does not work on iOS and Android
- Open the project with Unity 4.1.5f1 - Open the scene test - Click play - See that the gui texture on the top left of the Game wind... Read more
Shadows appear/dissapear in odd ways when Occlusion Culling is baked
- Bake OC for the Bootcamp project using the default parameters - Walk around in the forest and notice flickering shadows (see attac... Read more
Objects that should be occluded are still rendered
- Open the OC_test in the attached project - Make sure you have the Occlusion Culling window open and set to Visualization - In the ... Read more
[OcclusionCulling] Occlusion Culling volumes still visible in newly crea...
- Open the sceen OC_test in the attached project or create a new project with some renderers and bake OC - In the scene view select ... Read more
iSight of Mac book air 2013 model is not recognized in Unity
To reproduce: 1. Remove all USB webcams before testing. 2. Open the attached project. 3. Play on Editor. 4. It doesn't work, and say... Read more
When loading a scene repeatedly sometimes models render entirely black-A...
The project reproduced on Samsung Galaxy S3, GT-I9300. Build and run. A scene will be reloaded multiple times, each time loading mod... Read more
OnTriggerEnter/OnTriggerExit problem with parent and child
To reproduce: 1. Open project "parentproblem" 2. Open scene "parentproblem" 3. Enter play mode 4. Move player controller into the cu... Read more
The message "No occlusion data has been baked" is misleading
After the baking progress bar is complete, but before the data info is displayed (at the bottom of the Occlusion window) the info: "... Read more
The "Set default parameters" button does not work - in Occlusion-Bake tab
Go to the Bake tab, Change the parameters, Click "Set default parameters" button, The parameters are not reset to default values Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects