Search Issue Tracker
By Design
Votes
0
Found in
5.0
Issue ID
624781
Regression
Yes
Universal: Material with Standard shader can be rendered opaque when set to Transparent Rendering Mode
Both for Forward and Deferred rendering path particles that uses material with Standard shader in Tranparent mode can be rendered as opaque. That depends on position in the scene.
Could be some sorting issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Add comment