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Including an ampersand (&) symbol in Input Textfield "Player Settings/Pr...
To Reproduce: 1. Build an simple iPhone app adding '&' in the name. Expected: 1. Unity should see that the character is not valid. ... Read more
[GUI] Meshes using TextShader show through opaque meshes
How to reproduce: 1. Open attached project 2. Open scene Scenes/Main.unity 3. Select any text object in the scene (Game Title for i... Read more
Build progress bar doesn't account for resources
1. Open the attached project. 2. Duplicate the texture "White 1" at least three times. 3. Choose File>Build Settings 4. Click "Build... Read more
Left command key does not trigger events on Mac
1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. wh... Read more
Camera's field of view can't be <1
The user had a use case where he needs a Camera FoV of 0.1, but 1 is the minimum allowed value right now. In Unity 2.6, FOV was not ... Read more
Roots of the tree are visible in tree-billboard mode
Roots of the tree (i.e. the part of the tree which is bellow the terrain) is visible when tree is rendered in billboard mode. It is ... Read more
Noticeable pause when plugging headphones in/out
Repro: - In an empty project press play and make sure stats are shown in the GameView - On my machine framerate was reported very h... Read more
OS X colour picker on secondary display fails to pick from primary
Reproduced on multiple OS X installs and hardware. Prerequisites: * A dual screen setup OS X install. Steps: * Launch Unity and ... Read more
Windows: Edit -> Select All does not function. Ctrl A does work
1 Create new project 2 Go to Hierarchy and duplicate camera to have 2 or more 3 Select 1 camera in Hierarchy 4 In main menu Edit->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes when opening a scene containing a Timeline
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement