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AssetStore window frequently does not get redrawn upon resize
It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Rade... Read more
Collision normal used by OnParticleCollision seems wrong for steep incli...
To reproduce: 1. Open project BugReport_TerrainNormals 2. Open scene testScene 3. Enter play mode 4. Particles begin falling towards... Read more
Incorrect normal is returned in the RaycastHit2D when the fraction is 0
Steps to reproduce : - import the project attached - open the ControllerTester scene - press right to attempt to climb the ramp and... Read more
GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode
Steps to reproduce : - import the project attached - open the scene SkinningBug - go to Build Settings > Player Settings - check th... Read more
Xbox controller input doesn't work on x64 mac standalone player
To reproduce: - Open attached project - Get drivers to enable use of an Xbox360 controller with your mac - Plug in your controller -... Read more
Any particle system without collision enabled, collide with camera
Any particle system without collision enabled, when pointed directly at the camera, will have sprites collide with the camera and sl... Read more
-e MSAA is very slow on iOS
With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more
Texture is lost after the application is resumed
Game content is not properly recreated (object is black) after resuming the application from the background. This is reproducible on... Read more
Instantiate(this) crashes unity without any warning when called OnEnable
To reproduce: 1. Open project RecursiveInstantiateCrashBug 2. Open scene RecursiveInstantiateCrashScene 3. Enter play mode - Unity c... Read more
iOS fails to build on Windows with empty project
Build empty iOS project on windows. Result: "Error building Player: Exception: Can't symlink files on this platform" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings