Search Issue Tracker
Fixed in 4.5.6
Votes
0
Found in
4.5.5p4
Issue ID
645833
Regression
Yes
linux standalone builds fail to start
-e: all standalone builds (x86 & x86_64) fail to start up
--works fine in 4.5.5p3 with the same projects
-repro
--build a linux standlone
--run the build with -logfile
--NOTICE it doesn't start after you OK the screen selector
--notice "Failed to initialize graphics" in logfile
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
gabriel.mesquita
Dec 15, 2015 16:53
This problem started with me in all my project since I update to 5.3.
In Unity 5.3 not even a empty scene in a empty project its working on Linux 14.04 64-bit. And yes, i'm building a 64-bit.
Please that a look in that Unity!!!!!
exaltedskyrunner
Oct 17, 2015 22:42
WAS NOT FIXED STILLE HAPENING IN 5.2 ON WINDOWS