Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.0f1
Issue ID
645810
Regression
Yes
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0"
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0"
2) How can we reproduce it using the example you attached
1 Create new project
2 Import some image
3 Make it Sprite (set Texture Type to Sprite) in Inspector
4 Set Sprite mode to Multiple
5 Open Sprite Editor
6 Create some sprite and set Width or Height to "0"
Actual result: Custom Pivot coordinates have "NaN"-value (see attached image)
Expected result: minimum Width or Height should never be 0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment