Search Issue Tracker
Fixed in 2018.1.X
Votes
6
Found in
5.0.0b11
Issue ID
646064
Regression
No
[ShaderCompiler] There are no dependency tracking between shader and includes (cginc)
To reproduce:
1. Open attached project
2. Open scene sample
3. Comment out USE_THE_COLOR define in Assets/Includes/includeme.cginc
4. Notice that sphere didn't change
Manual reimport works, but doesn't fit in some situations. Dunno if reimporting all shaders everytime include is changed is good though.
Also note that .cginc files aren't tracked as dependencies for package export.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment