Search Issue Tracker
Fixed in 2018.1.X
Votes
6
Found in
5.0.0b11
Issue ID
646064
Regression
No
[ShaderCompiler] There are no dependency tracking between shader and includes (cginc)
To reproduce:
1. Open attached project
2. Open scene sample
3. Comment out USE_THE_COLOR define in Assets/Includes/includeme.cginc
4. Notice that sphere didn't change
Manual reimport works, but doesn't fit in some situations. Dunno if reimporting all shaders everytime include is changed is good though.
Also note that .cginc files aren't tracked as dependencies for package export.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment