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Fixed in 5.0.X
Votes
0
Found in
5.0.0b12
Issue ID
645882
Regression
Yes
Getting the material of a mesh renderer causes the mesh to become invisible on standalone
Trying to access the material of a mesh renderer through "renderer.material" or "GetComponent<Renderer>().material" causes the mesh to become invisible on standalone builds.
To reproduce:
1. Import material-bug.unitypackage
2. Build the "MatBugScene" for standalone
3. Notice that there is no cube on the standalone build, while on the editor everything looks fine
4. Commenting out "Material myMaterial = renderer.material;" fixes the issue
Regression since 4.5.5p5
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