Search Issue Tracker
Screen.orientation returns different value from the actual screen orient...
Screen.orientation returns different value from the actual screen orientation when "Auto-rotate screen" is disabled in Settings->Dis... Read more
Input.GetAxis() from mouse X and Y axes returns different values in stan...
In standalone and editor the returned value is in a range from -10 to 10, however on mobile devices (using the mouse) returned value... Read more
Lock view to selected doesn't work if object is resized to the outside o...
To reproduce: 1. Select object in scene view 2. Lock view to select (shift+f) 3. Resize object so that some part of it is outside of... Read more
New Hierarchy - Customized scripts break Hierarchy
New Hierarchy - Customized scripts break Hierarchy functionality Using a customized script that should only display object names th... Read more
New Hierarchy - Search by "Type" is a functionality that is difficult to...
As a user it is difficult to understand what "Types" that are supported. Maybe it would be a help if there was a dropdown like in Pr... Read more
New Hierarchy - GUI Hierarchy shows objects that are not related to GUI
New Hierarchy - GUI Hierarchy shows objects that are not related to GUI objects To reproduce: - Open attached project and launch "E... Read more
Global defines lost when switching platform
1. Start an empty project. 2. Select Windows platform. 3. Add some Scripting Define Symbols (used here are POINTCLOUD; UNIFILEBROWSE... Read more
New Hierarchy - Prefabs are not blue
When user creates a Prefab of an object, the instance is not blue in Hierarchy. To reproduce: - Open attached project and launch a ... Read more
Packing textures bigger than atlas limit will result in infinite loop
To reproduce: 1. Import attached sprite 2. Set packing tag 3. Sprite packer > Pack 4. Unity will become unresponsive Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls