Search Issue Tracker
Not Reproducible
Votes
1
Found in
4.6.0b20
Issue ID
635657
Regression
No
BlendTree slider broken when attempting to recalculate the thresholds
Maybe this is intentional design, but when attempting to re-calculate the threshold for "Speed" the BlendTree slider gets broken - please see attached screen shot for details.
To reproduce:
- Download the "Mecanim Example Scenes" from Asset Store
- Open "Generic Skeleton Example" scene
- Select "mine_bot" object in Hierarchy
- Open "MineBot" animation controller
- In the Animation Controller window, double-click on "Locotion"
- Select the "Loco" blend tree and a new Motion Field
- Un-tick the option for "Automate Thresholds"
- In the parameter for "Computer Thresholds", select 'Speed'
- Observe that the slider in blend tree is now broken
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
vincismurf
Nov 02, 2014 15:01
Same for me