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[VCS] Perforce/etc. settings could really use a separate entry in Projec...
Today they are under "Editor" section, which is not very discoverable. Maybe a separate "Version Control" section? Read more
[Oculus] Cannot build for Oculus Quest in 2018.4 when using .Net 3.5
New projects created in 2018.4 default to .Net 4.x. If a user upgrades an old project or starts a new one and that uses the deprecat... Read more
Painted holes in terrain don't show up in universal RP
Versions tested:7.0.18.0.0 (eca116d0f3)Repro steps:1. Use a project with Universal2. Create a terrain3. Select the terrain and switc... Read more
Fbx model's textures are not extracted when selecting 'Extract Textures'...
How to reproduce:1. Open user's attached '_pubgTest.zip' project2. Select 'TestCube' in the Project Browser3. Select Materials Tab i... Read more
Can't change Animation Clip with AnimationOverrideController when Animat...
How to reproduce:1. Open attached project ("animatoroverridecontroller-bug.zip")2. Enter PlayMode3. Press 'a' in keyboard Expected r... Read more
Draw Mode's dropdown 'Show Lightmap Resolution' option is cropped
How to reproduce:1. Open user's attached '19.3.b3.zip' project2. Select Draw Mode dropdown in the Scene View3. Observe the Draw Mode... Read more
Visual Element overlays Text Input in the Editor Window
How to reproduce:1. Open the user's attached 'New Unity Project (3).zip' project2. TestWindow > ReproIssue3. Observe the text fie... Read more
[VCS] Version Control window context menu: add "Open in P4V" and tweak w...
In Version Control window when Perforce is used, the right click menu on an asset could be improved in small ways: 1. Have "Open in ... Read more
[VCS] Have "Revert" button in inspector VCS bar
- Would be useful to have "Revert" button in VCS inspector bar, when applicable. - Not sure whether both "Revert" and "Revert Unchan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets