Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.2.0a9
2019.2.4f1
2019.3.0a1
2020.1.0a1
Issue ID
1182581
Regression
Yes
Can't change Animation Clip with AnimationOverrideController when AnimatorControllerPlayable is used
How to reproduce:
1. Open attached project ("animatoroverridecontroller-bug.zip")
2. Enter PlayMode
3. Press 'a' in keyboard
Expected result: Animation Clip is changed to a different one
Actual result: Animation stops
Reproducible with: 2019.2.6f1, 2019.3.0b4, 2020.1.0a4
Not reproducible with: 2017.4.32f1, 2018.4.9f1, 2019.1.14f1, 2019.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Resolution Note (fix version 2020.1):
Fixed with 2020.1.0a15, backported to 2019.3.0f1, 2019.2.17f1