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"ArgumentException: Invalid path" error when creating and deleting folde...
Steps: - Create a new project - Add two project windows to the UI, one window with one-col layout, and one window with two-col layou... Read more
Invalid characters should not be allowed in Layouts name
Try saving a layout with a name like "?layout". The result is the following ugly error and the layout is not saved: "File Library/U... Read more
Asset Preview window is missing from Inspector in Debug mode
To reproduce this import/select an asset into a project (I used the attached .wav file). With the asset selected Compare the Inspect... Read more
Clamp is broken/cropped on Particle System curve editor in Inspector deb...
- Create a Shuriken Particle system - Switch the Inspector to Debug mode - Go to Size By Speed Module/Curve and click on one of the ... Read more
Can't exclude font data from the output
To reproduce: 1. Open project font-incl-test 2. Open the import settings of the font 3. Uncheck "Incl. Font Data" 4. Press apply Read more
Dynamic fonts overload not handled properly in editor
To reproduce: 1. Open project TextTest 2. Run test scene in editor Read more
Moving particle system will shoot of particles in odd directions
To reproduce Move the particle system, in the attached project, around and it will emit few particles in different direction than t... Read more
Audio files in movie files are corrupted
To reproduce: 1. Create new project 2. Import any movie file (attached .mov and .mp4, which I tried) 3. Try to preview audio file Read more
AudioSource.Play(offsetInSamples) with best latency audio settings on iO...
By design: This is expected. The playback time is always relative to the next frame start as this is where all sources played within... Read more
Asset Importers - Make undo work for non-native importer inspectors
Undo doesn’t work with non-native asset importers. This has likely been filed as a bug before, but the problem has higher priority w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel