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[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...
CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more
[Canvas][OSX] Crash when applying changes to prefab after removing Canva...
To reproduce:1. Add panel to scene2. Drag canvas to project window to make prefab3. Select panel in hierarchy4. Add Canvas component... Read more
Not all types are shown in particle scene when built to Android
When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more
Error messages when tweaking the Native Audio Demo at runtime
When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors: GUI Erro... Read more
Rebake on change of parent of static geometry
BY DESIGN:This happens because the transform changes when the parent changes. It is not by much but it is different. Before:[0x00000... Read more
[LOD] Reaching 32k LODGroup components in a single scene causes "group <...
How to reproduce: 1. Open attached project2. Open scene sceneWithTooManyLODGroups.unity- Note the errors in the console or editor.lo... Read more
In Android App title whitespaces are replaces with underscores
In built application name all whitespaces [ ] are replaced with underscores [_] Read more
Standart Assets "Rolling Ball" does not react to movement/camera touches
Standart Assets "Rolling Ball" does not react to movement/camera touches, although Jump button works fine Read more
Creating a new scene with the Animation window open on an animated objec...
Steps to reproduce: 1. Open the attached project2. Open 'test' scene3. Open the 'Animation' window4. Select 'test' GO in the hierarc... Read more
Depth of Field does not work on Android
Depth of field shader does not work on android devices, even though they have "depth texture" suuport and project is set to Gles 3.0 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode