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52
votes
Fixed

[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...

Graphics - General

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Jan 27, 2015

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Version/s: 5.0.0b21

CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more

0
votes
Fixed

[Canvas][OSX] Crash when applying changes to prefab after removing Canva...

UI

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Jan 27, 2015

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Version/s: 4.6.1p5

To reproduce:1. Add panel to scene2. Drag canvas to project window to make prefab3. Select panel in hierarchy4. Add Canvas component... Read more

0
votes
Fixed

Not all types are shown in particle scene when built to Android

Standard Assets

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Jan 27, 2015

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Version/s: 5.0.0b21

When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more

0
votes
Fixed

Error messages when tweaking the Native Audio Demo at runtime

Audio

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Jan 27, 2015

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Version/s: 5.0.0b21

When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors: GUI Erro... Read more

0
votes
By Design

Rebake on change of parent of static geometry

Global Illumination

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Jan 27, 2015

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Version/s: 5.0.0b21

BY DESIGN:This happens because the transform changes when the parent changes. It is not by much but it is different. Before:[0x00000... Read more

33
votes
Fixed

[LOD] Reaching 32k LODGroup components in a single scene causes "group <...

Camera

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Jan 27, 2015

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Version/s: 5.0.0b21

How to reproduce: 1. Open attached project2. Open scene sceneWithTooManyLODGroups.unity- Note the errors in the console or editor.lo... Read more

0
votes
Fixed

In Android App title whitespaces are replaces with underscores

Android

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Jan 27, 2015

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Version/s: 5.0.0b21

In built application name all whitespaces [ ] are replaced with underscores [_] Read more

0
votes
Fixed

Standart Assets "Rolling Ball" does not react to movement/camera touches

Standard Assets

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Jan 27, 2015

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Version/s: 5.0.0b21

Standart Assets "Rolling Ball" does not react to movement/camera touches, although Jump button works fine Read more

0
votes
Fixed

Creating a new scene with the Animation window open on an animated objec...

Animation Window

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Jan 27, 2015

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Version/s: 5.0.0b21

Steps to reproduce: 1. Open the attached project2. Open 'test' scene3. Open the 'Animation' window4. Select 'test' GO in the hierarc... Read more

1
votes
Won't Fix

Depth of Field does not work on Android

Mobile Rendering

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Jan 27, 2015

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Version/s: 5.0.0b21

Depth of field shader does not work on android devices, even though they have "depth texture" suuport and project is set to Gles 3.0 Read more

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