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Most Recent
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1
votes
Fixed

Unnecessary check is performed in a Rigidbody during the deactivation of...

Physics

-

Feb 14, 2015

-

Version/s: 5.0.0f2

How to reproduce: 1. Open new project 2. Create a single Capsule game object and attach a Rigidbody component to it 3. In the Rigid... Read more

0
votes
Duplicate

[iOS][Android] Sprite packer results in corrupt atlases

2D

-

Feb 14, 2015

-

Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project 'SpritePackingTest' 2. Change the platform to iOS/Android 3. Open the S... Read more

57
votes
Duplicate

WWW POST request on WebPlayer built by Unity 5.0.0f2 creates an invalid ...

Webplayer

-

Feb 13, 2015

-

Version/s:

WWW POST request on WebPlayer built by Unity 5.0.0f2 creates an invalid request, therefore servers cannot read the body properly and... Read more

143
votes
Fixed

Objects lit by light probes appear brighter than static objects with sam...

Global Illumination

-

Feb 13, 2015

-

Version/s: 5.0.0f1

Reproduction steps: 1. Open the attached project "case_672202" 2. Open Scene2 and wait for the the lighting to be built 3. Notice t... Read more

0
votes
Fixed

User submitted bug

Editor - Other

-

Feb 13, 2015

-

Version/s: 5.0.0f2

Read more

0
votes
Fixed
0
votes
Won't Fix
0
votes
Fixed
0
votes
Fixed

Incremental AssetBundle builds do not account for removed bundles if not...

Asset Loading

-

Feb 13, 2015

-

Version/s: 5.0.0f1

When building AssetBundles, if you remove a bundle from the project entirely, it will still appear in the manifest after an incremen... Read more

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