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0
votes
Duplicate

[MeshCollider][Rigidbody] Sphere collider rolling on mesh collider jumps

Physics

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Jun 26, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project (Collider5.zip)2. Open scene "test"3. Play it and notice that after rolling for some ti... Read more

0
votes
Won't Fix

VR Builds crash when run from AppData

VR

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Jun 26, 2015

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Version/s: 5.1.1f1

description in title Read more

0
votes
Fixed

[Crash] Lightmapping two terrains results in crash

Graphics - General

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Jun 25, 2015

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Version/s: 5.1.1f1

Steps to reproduce:1. Open attached project's scene "Terrain test".2. Set one terrain's Y to -50.3. Wait for lightmapping to finish.... Read more

0
votes
Fixed

[ScriptableObject] NullReferenceException when selecting multiple assets

Inspector Functionality

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Jun 25, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Select "MissingScript" asset and notice that it has a script missing3. Select both, "... Read more

1
votes
Postponed

[TextureImport] Importing large HDR cubemaps uses a lot of memory, crash...

Asset Import

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Jun 25, 2015

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Version/s: 5.1.1p1

TLDR: importing 15000x7500 HDR file into a 4096x4096 cubemap uses 9.2GB of memory during the import process. Steps to reproduce: 1. ... Read more

0
votes
Duplicate

CapsuleCastAll has issues when the start of the sweep is intersecting wi...

Physics

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Jun 25, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Open scene TestScene.unity- The capsule casts in the scene represent character jump arc... Read more

0
votes
Won't Fix
0
votes
Fixed

IEnumerable inheritance does not compile with IL2CPP for Boo

IL2CPP

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Jun 25, 2015

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Version/s: 5.1.1p1

-e: IEnumerable inheritance does not compile with IL2CPP for Boo -repro:--open attached project--Build (scene "s") with il2cpp--NOTI... Read more

0
votes
Fixed

ClientRpc calls dont work from within property setter functions.

Networking

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Jun 25, 2015

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Version/s:

ClientRpc calls dont work from within property setter functions. Read more

0
votes
Fixed

Constraining Rigidbody2D teleports it to 0,0 when entering play mode

Physics2D

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Jun 25, 2015

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Version/s: 5.2.0a4

To reproduce:1. Open attached project2. Open Untitled Scene3. Enter play modeExpected result: The box object stays in it's placeActu... Read more

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