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Asset Store package/asset page does not open
Asset Store package/asset page does not open. When user finds an asset under "Paid Assets" and then clicks on the "Buy for €14.25" ... Read more
Exceptions are thrown if Camera capability is disabled when running a pr...
Steps to reproduce: 1. Create a project which uses Camera 2. Build and run it to WP8 device without enabling camera capability 3. Me... Read more
Chinese language bar is printing Western letters
Chinese language bar is printing Western letters - please see attached screen shot for details. Regression from 4.3.3f1 (c8ca9b6b99... Read more
java installer fails silently
-e: see title, after clicking Run nothing happens -tested & repro: WinXP +FF26, Win7 +IE10+FF -repro: --uninstall webplayer --get l... Read more
Applying body mask in the Animation Import tab doesn't work
Applying avatar mask in the Animation Import tab has issues: 1) Applying an avatar mask to an animation doesn't work when done for ... Read more
transform.position assign attempt for 'X' is not valid. Even after leavi...
To reproduce: 1. Open attached project. SliderHinge scene 2. Enter play mode 3. Observe the console Expected result: everything work... Read more
OffMeshLink generation doesn't generate OffMeshLinks when HeightMesh is ...
- Set JumpDistance to appropriate value, greater than distance between platforms. - Try to bake NavMesh with enabled/disabled Height... Read more
"SpriteRenderer trying to 157x157 tile a sprite" thrown when adding rect...
To reproduce: 1. Open attached project. It includes a 64x64 sprite 2. Make sure that the sprite included has it's Mesh Type set to F... Read more
-in the uGUI2 example scroll view, the items outside the scroll rect ar...
to reproduce: 1. Open uGUI Example project 2. Open Scroll View scene 3. Observe the Canvas Expected result: Scroll View entries are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when generating the Font Atlas
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins