Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.3p4
Issue ID
633974
Regression
No
[Profiler] With Profiler attached (on DX11), the framerate is not locked on the vsync on the standalone build
To reproduce this bug:
1. Import the attached package
2. Open 'scene'
3. It has a GUIText which displays fps
4. Go to quality settings (Edit->Project settings-> Quality)
5. Set VSync count to Every VBlank
6. Build&run the scene on standalone with 'Script debugging' enabled
7. Notice that instantly or after a few seconds a frame rate becomes not locked on the vsync
8. Build the same project with 'Script debugging' disabled
9. Now everything works fine
Captured reproduction: http://screencast.com/t/yG18GbPddm
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment