Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.3p4
Issue ID
633974
Regression
No
[Profiler] With Profiler attached (on DX11), the framerate is not locked on the vsync on the standalone build
To reproduce this bug:
1. Import the attached package
2. Open 'scene'
3. It has a GUIText which displays fps
4. Go to quality settings (Edit->Project settings-> Quality)
5. Set VSync count to Every VBlank
6. Build&run the scene on standalone with 'Script debugging' enabled
7. Notice that instantly or after a few seconds a frame rate becomes not locked on the vsync
8. Build the same project with 'Script debugging' disabled
9. Now everything works fine
Captured reproduction: http://screencast.com/t/yG18GbPddm
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment