Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.4p1
Issue ID
634098
Regression
No
Native rendering plugin example does not work on D3D11
The Unity manual includes sample code for doing native rendering via a plugin. The example works in D3D9 but not in D3D11. This is true of standalone Windows players as well as Game view in the Editor in Play mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment