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Preview window and project view thumbnail are displaying weird things w...
- Open the attached project - Set Color mode to Linear in the Player settings - Reimport the turret texture and model (the texture t... Read more
RotateAroundPivot doesn't respect the GUI.matrix if it is set to anythin...
Steps to reproduce : - the user has attached a short video of the issue http://screencast.com/t/GMDj08y59 - open the project - hit... Read more
Setting EditorWindow.position from OnFocus() results null reference
also reproduced on Win 7 64 To reproduce: 1. Open the attached project 2. Choose Window>Test Window Read more
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the c...
Cursor.SetCursor fails on Mac Standalone if the hotspot is outside the cursor bounds. This works on windows fine (and can be useful ... Read more
Changing the layout causes Unity to go out of fullscreen mode
- Set Unity to fullscreen (click on the double arrow button in the top right corner) - Change the layout Unity snaps out of fullscr... Read more
Previews (mesh, material) are empty when using -force-gfx-direct on OS X.
Mesh and material previews don't show up at all on Mac. On Windows they don't show up when linear lighting is enabled. Read more
When creating a flash build of this project, it fails with compile error
Still present in 4.0f4 Reproduce only for Flash build Error: KeyCollection.as(79): col: 6 Error: Target of assignment must be a ref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
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- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used