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Constraining Rigidbody2D position fails to stay in the start position, w...
To reproduce:1. Open attached project2. open constrainBug scene3. Enter play modeExpected result: Cube (2) does not move downwardsAc... Read more
[OnTransformChildrenChanged] OnTransformChildrenChanged isn't called if ...
Steps to reproduce: 1. Open "OnTransformChildrenChange.zip" project2. Open scene "UIChildChangeEventProblem"3. Notice that GameObjec... Read more
Player crashes on launch if [RuntimeInitializeOnLoadMethod] is under #if...
How to reproduce: 1. Open attached project2. Build to Standalone and run- Player crashes immediately after pressing play Read more
"different serialization layout" error in built player
To reproduce:1. Open attached project2. Open scene TestDifferentBaseType3. Build for Win32 with "development build"4. Notice the war... Read more
[WebGL] socket plugin no longer working
-e: user project uses a jslib for socket functionality which stops work with 5.1.2 -repro:--build attached test scene with 5.1.1--ru... Read more
[ReflectionProbes] Disable reflection probes choices in mesh renderer fo...
In deferred reflections aren't per object anymore, so option should be greyed and set to simple as it always acts like that. To repr... Read more
[Lighting] "Bake paused in play mode" stays after exiting play mode
Info: Lighting bake info bar in bottom right corner shows "Bake paused in play mode" even after exiting play mode. Project Steps: 1.... Read more
Scriptable object instance causes crash
To reproduce:1. Open attached project2. Open Game scene3. Press play4. Editor crashes Read more
[WP8.1] UGUI button input not registered on x86 emulator
To reproduce:1. Open attached project2. Build for WP8.13. Open up the solution with Visual Studio4. Deploy to an emulator (using the... Read more
[Linux] Player prefs keys cannot contain ampersand
-e: When you save a PlayerPrefs key with an ampersand in it in Linux, it cannot be loaded on the next session. -repro--Build appatch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS