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[Editor, Graphics] The particle system doesn't supply the actual particl...
To reproduce: 1. Open attached project 2. Open scene 3. Select particlesystem in the hierarchy Expected result: The particle size ... Read more
Split sprites always look like the first slice of the sprite.
To reproduce: 1. Open attached project 2. open up spriteEditorError scene 3. Inspect the sprites Expected result: All the sprites lo... Read more
Sprite packer only packs the first slice of a sprite correctly
To reproduce: 1. Open attached project 2. Select sprite "numbers" 3. Make sure it is sliced in 4.6.0b2 4. Add a packing tag and pack... Read more
Build settings values should not be shared between platforms
Profiling is a pro-only feature, so auto-connecting to profiler option causes problems on platform with Unity free licenses. Reprod... Read more
Regenerating mesh does not work on some devices
Workaround provided by the user: Create a new mesh instead of regenerating old one. Reproduced on: Samsung Galaxy S III (GT-I9300) ... Read more
Changing the uGUI text font size causes unity to freeze
To reproduce: 1. Create a new project 2. Add a new uGUI text 3. Duplicate it 10 or so times (the more the merrier) 4. Select all of ... Read more
[Win Store Apps] issue with two audio output channels on PC
Switching between two audio output sources (speakers plugged in back panel and headphones plugged in front panel) causes a problem, ... Read more
When loading an asset bundle that contains a SpriteRenderer, the sorting...
To reproduce: 1. Open attach project 2. Open Test scene 3. Enter play mode Expected result: The prefab is instantiated and looks sam... Read more
Offsetting a character controller on a Mecanim character causes the roo...
To reproduce: 1. Open "bug.Unity" scene file 2. Enter play mode Expected result: The character is rotating in the same way as the a... Read more
Crash when trying to disable UIrenderer
To reproduce: 1. Create any uGUI object (Text for example) in any project 2. Create a script which contains this line in Start(): Ge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file