Search Issue Tracker
By Design
Votes
0
Found in
4.3.0f4
Issue ID
590940
Regression
No
Offsetting a character controller on a Mecanim character causes the root rotation to be no longer based on the node of the mesh
To reproduce:
1. Open "bug.Unity" scene file
2. Enter play mode
Expected result: The character is rotating in the same way as the animation
Actual result: The character is rotating in massive arcs despite the animation turning in a much tighter (almost on the spot) arc.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment