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By Design

Votes

0

Found in

4.3.0f4

Issue ID

590940

Regression

No

Offsetting a character controller on a Mecanim character causes the root rotation to be no longer based on the node of the mesh

Animation

-

To reproduce:
1. Open "bug.Unity" scene file
2. Enter play mode
Expected result: The character is rotating in the same way as the animation
Actual result: The character is rotating in massive arcs despite the animation turning in a much tighter (almost on the spot) arc.

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