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WebGL build crashes when clicking an object that has IPointerDownHandler...
Reproduction steps:1. Open attached project "PointingInJS"2. Build scene "Test" for WebGL3. Open the built game and click the button... Read more
iOS Memory leak in GetPixels and GetPixels32
How to reproduce: 1. Open attached project2. Open scene WebCamTest.unity3. Build to iOS and run- The app crashes with this error: Me... Read more
localization errors when auto-connecting profiler
-e: see title -repro:--create new project--build and run a standalone build with the auto-connect profiler option activated--NOTICE ... Read more
Packing Tags over 199 characters long show up as blank in the dropdown list
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. create a new Packing Tag over 199 ... Read more
Remove Unused Tags does not require confirmation to remove tags
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. create a few new Packing Tags but ... Read more
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0).- Dynamic Batching is enabled.- Th... Read more
[OSX] Input.accelerationEvents crashes the Editor on play
How to reproduce: 1. Open a new project2. Create a new script3. Put "Debug.Log (Input.accelerationEvents.ToString());" in the Start(... Read more
Player collides with sides of platform when using PlatformEffector2D wit...
To reproduce:1. Open attached project2. Open player scene3. Jump to either platform, making sure to hit the side of it on your way d... Read more
Using or not using the 'new' keyword gives conflicting warnings in the E...
How to reproduce: 1. Open attached project- Notice the warning upon compilation2. Add a 'new' keyword after the 'private' keyword in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask