Search Issue Tracker
Fixed in 5.3.0
Votes
3
Found in
5.0.0p2
Issue ID
684013
Regression
Yes
[OSX] Input.accelerationEvents crashes the Editor on play
How to reproduce:
1. Open a new project
2. Create a new script
3. Put "Debug.Log (Input.accelerationEvents.ToString());" in the Start() message
4. Attach the script to any game object
5. Play the scene
- The editor will crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
zzzzzz789
Jul 20, 2015 03:52
Confirmed on 5.1.2f1